
Alix_The_Alicorn
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Everything posted by Alix_The_Alicorn
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Does anyone know what trigger to set up and how in team city to make it build on every push? Thanks!
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Yeah, I meant which, as in which out of the four form the superclass should I override. I did all four, and called a specific one from the other three. Here is the one method I was talking about: public void doRender(EntityTestBoss p_76986_1_, double p_76986_2_, double p_76986_4_, double p_76986_6_, float p_76986_8_, float p_76986_9_) { BossStatus.setBossStatus(p_76986_1_, true); super.doRender(p_76986_1_, p_76986_2_, p_76986_4_, p_76986_6_, p_76986_8_, p_76986_9_); } [code]
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Which doRender method Do you know?
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Hey everyone, I have been trying to make a "boss" mob. What this means for me, is that a health bar and the mobs name render on the top of the screen, like the wither. So far, what I have is the standard mob setup. I have a Class extending EntityMob, Have a renderer class, am registering the mob class, am registering the renderer in my client proxy. But I can't figure out how to get the boss bar to render. I have been looking at EntityWither, ModelWither, and RenderWither, but with no avail. Any help is appreciated, especially is you have experience with this kind of stuff
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This is fixed in 10.13.0.x builds for official 1.7.10.
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The title basically says it all. What I have so far is a class extending biomegenbase, and instance of it, which I add to the biome dictionary and do ModBiomes.testBiome = new BiomeGenPenIsland(Integers.testBiomeId); BiomeDictionary.registerBiomeType(ModBiomes.testBiome, BiomeDictionary.Type.MUSHROOM, BiomeDictionary.Type.MAGICAL, BiomeDictionary.Type.SWAMP); BiomeManager.addSpawnBiome(ModBiomes.testBiome); BiomeManager.addStrongholdBiome(ModBiomes.testBiome); BiomeManager.addVillageBiome(ModBiomes.testBiome, true); . But I can't find the biome anywhere after literal hours of exploring, in which I found 2 mesas and 5 roofed forests, which are supposed to be rare. If you have a working biome added to the main world, please tell me how you have done it. Thanks!
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Minecraft Forge 1.7.2 ITickHandler
Alix_The_Alicorn replied to ProfitOrange's topic in Modder Support
You do NOT need a tick handler to do things while the player is wearing armor. Explore your armor's superclass, it has a method onWornTick. -
[1.7.2] SimpleChannelHandlerWrapper exception
Alix_The_Alicorn replied to Geforce's topic in Modder Support
Please confirm in latest forge, log does not say anything about non-forge/fml/vanilla. -
Using Other Mod's Items in my Recipes
Alix_The_Alicorn replied to TheCupcakeisalie's topic in Modder Support
You need CodeChickenCore too -
Didn't see your reply, but I edited the previous post. Here is a screenshot of my launch config: https://www.dropbox.com/s/rtynsethbavuidc/Screenshot%202014-06-24%2021.16.52.png and here are my program args: --version 1.7 --tweakClass cpw.mods.fml.common.launcher.FMLTweaker --username=ForgeDevName --accessToken FML
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notice how you have fancy pants writeToNbt and readFromNbt methods. You supply them a tag compound and they will write data to the compound, or take the data and read it. Use them.
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Using Other Mod's Items in my Recipes
Alix_The_Alicorn replied to TheCupcakeisalie's topic in Modder Support
In the game with the mod installed type '/give <playername> modid:' and hit tab. Voila, you have all names from that mod. -
A vanilla example is a sign.
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I am getting errors related to these args, and was wondering what they are so I can use them and get minecraft to launch in intelliJ. This is what I am currently trying -userProperties tuhkljfs --userType mojang at the end of the normal launch config program args. This causes this crash. https://gist.github.com/alix-the-alicorn/67f122c1166bd636cf47 I have read the log, so please don't lock this lex.
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Need more info. Also, did you try casting the float(I think it's a float, but you didnt give much info) to an int?
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Cannot launch minecraft in idea for 1.7.10-pre4
Alix_The_Alicorn replied to Alix_The_Alicorn's topic in Modder Support
http://files.minecraftforge.net/minecraftforge/prerelease https://twitter.com/Lexmanos