Everything posted by Alix_The_Alicorn
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Anyone know how to build on git push team city?
Does anyone know what trigger to set up and how in team city to make it build on every push? Thanks!
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Boss Mobs
Yeah, I meant which, as in which out of the four form the superclass should I override. I did all four, and called a specific one from the other three. Here is the one method I was talking about: public void doRender(EntityTestBoss p_76986_1_, double p_76986_2_, double p_76986_4_, double p_76986_6_, float p_76986_8_, float p_76986_9_) { BossStatus.setBossStatus(p_76986_1_, true); super.doRender(p_76986_1_, p_76986_2_, p_76986_4_, p_76986_6_, p_76986_8_, p_76986_9_); } [code]
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Boss Mobs
Which doRender method Do you know?
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Boss Mobs
Hey everyone, I have been trying to make a "boss" mob. What this means for me, is that a health bar and the mobs name render on the top of the screen, like the wither. So far, what I have is the standard mob setup. I have a Class extending EntityMob, Have a renderer class, am registering the mob class, am registering the renderer in my client proxy. But I can't figure out how to get the boss bar to render. I have been looking at EntityWither, ModelWither, and RenderWither, but with no avail. Any help is appreciated, especially is you have experience with this kind of stuff
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[Forge 1.7.10 Pre 4] Multiple Issues
This is fixed in 10.13.0.x builds for official 1.7.10.
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How to properly add a biome to the overworld in 1.7.2/10-pre4?
Thanks a lot diesieben07. I added it to all the lists just to see what would happen, and the results are quite cool.
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How to properly add a biome to the overworld in 1.7.2/10-pre4?
The title basically says it all. What I have so far is a class extending biomegenbase, and instance of it, which I add to the biome dictionary and do ModBiomes.testBiome = new BiomeGenPenIsland(Integers.testBiomeId); BiomeDictionary.registerBiomeType(ModBiomes.testBiome, BiomeDictionary.Type.MUSHROOM, BiomeDictionary.Type.MAGICAL, BiomeDictionary.Type.SWAMP); BiomeManager.addSpawnBiome(ModBiomes.testBiome); BiomeManager.addStrongholdBiome(ModBiomes.testBiome); BiomeManager.addVillageBiome(ModBiomes.testBiome, true); . But I can't find the biome anywhere after literal hours of exploring, in which I found 2 mesas and 5 roofed forests, which are supposed to be rare. If you have a working biome added to the main world, please tell me how you have done it. Thanks!
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Minecraft Forge 1.7.2 ITickHandler
You do NOT need a tick handler to do things while the player is wearing armor. Explore your armor's superclass, it has a method onWornTick.
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Explanation of userProperties and userType minecraft args?
OHHH it's an array thank you so much <3
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Explanation of userProperties and userType minecraft args?
Could you please post your program args?
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Explanation of userProperties and userType minecraft args?
I can setup the workspace, minecraft won't open from intellij. Can build and export project though. If you can't setup post your log, I had a few issues with setting up workspace myself, may be able to help.
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Explanation of userProperties and userType minecraft args?
With some research I found that userProperties is related to twitch...
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[1.7.2] SimpleChannelHandlerWrapper exception
Please confirm in latest forge, log does not say anything about non-forge/fml/vanilla.
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Explanation of userProperties and userType minecraft args?
It takes two seconds to update, but it you can only test with gradle build and install into your game, it's not fun to test.
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Using Other Mod's Items in my Recipes
You need CodeChickenCore too
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Explanation of userProperties and userType minecraft args?
http://files.minecraftforge.net/minecraftforge/prerelease
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Explanation of userProperties and userType minecraft args?
Didn't see your reply, but I edited the previous post. Here is a screenshot of my launch config: https://www.dropbox.com/s/rtynsethbavuidc/Screenshot%202014-06-24%2021.16.52.png and here are my program args: --version 1.7 --tweakClass cpw.mods.fml.common.launcher.FMLTweaker --username=ForgeDevName --accessToken FML
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Explanation of userProperties and userType minecraft args?
Trying to update an intellij project from 1.7.2 to 1.7.10-pre4. Done that, but the launch config is broke, and I get complaints asking for those params. EDIT: can confirm same with fresh 1.7.10-pre4 forge install
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TileEntity Datawatchers
notice how you have fancy pants writeToNbt and readFromNbt methods. You supply them a tag compound and they will write data to the compound, or take the data and read it. Use them.
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Explanation of userProperties and userType minecraft args?
bump
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Using Other Mod's Items in my Recipes
In the game with the mod installed type '/give <playername> modid:' and hit tab. Voila, you have all names from that mod.
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TileEntity Datawatchers
A vanilla example is a sign.
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Explanation of userProperties and userType minecraft args?
I am getting errors related to these args, and was wondering what they are so I can use them and get minecraft to launch in intelliJ. This is what I am currently trying -userProperties tuhkljfs --userType mojang at the end of the normal launch config program args. This causes this crash. https://gist.github.com/alix-the-alicorn/67f122c1166bd636cf47 I have read the log, so please don't lock this lex.
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[1.7.2] Changing A Mobs Max Health
Need more info. Also, did you try casting the float(I think it's a float, but you didnt give much info) to an int?
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Cannot launch minecraft in idea for 1.7.10-pre4
http://files.minecraftforge.net/minecraftforge/prerelease https://twitter.com/Lexmanos
IPS spam blocked by CleanTalk.