Everything posted by Alix_The_Alicorn
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Loader.isModLoaded version checking
If you use eclipse, it will tell you the possible args, also if you use eclipse you can open the "Loader" class and look at its code...
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[SOLVED] Using MCP and Forge with git
this -might- be solved, but if you don't want to do it pahimrs way, (i use pahimars way) you can use the .gitnore file, google it
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[solved]Forge in Eclipse not working properly
you shouldn't need to export the JRE system libraries
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[solved]Forge in Eclipse not working properly
do you have --version 1.6 --tweakClass cpw.mods.fml.common.launcher.FMLTweaker in your program args?
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custom library jar.
more info needed
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Can't Compile Mod With NEI Plugin
I've added my NEI plugin, and I was wondering if someone could help me with updating my build.xml to include NEI and codechickencore? Does anyone know how to compile with NEI and CCC? If so, please help me. http://github.com/alix-the-alicorn/carbon-mod
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recompile.sh is not recompiling all .java files
make sure all of your classes are in the correct location in the zip EX: if the package is example.test the Class Test in that package should be in /ZIP/ -example -test *Test.class
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Forge Install Issues.
Install on mac should look something like this you cd to the forge folder, and execute the install.sh
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Make an NEI plugin for recipes for custom "furnaces"
Thanks for the info, I can definitely figure that out. I use pahimars dev environment 3.0 and I was wondering about the proper way to setup an API like NEIs API and the CodeChickenCore API properly. Thanks
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Make an NEI plugin for recipes for custom "furnaces"
I have two custom furnaces in my mod http://github.com/alix-the-alicorn/carbon-mod I can't find any JavaDoc could someone help me?
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SOLVED
SOLVED! I just use a different Item for my fuels.
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SOLVED
what re the method names? I'm using latest forge, so the version of mcp that comes with that.
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SOLVED
ok, will look into it.
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SOLVED
No, in a commit I havent pushed yet, I have a metadata based Item called materialOne that has 3 subtypes, 0, 1, 2. I want only subtype 1 to be fuel.
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SOLVED
So basically, since all I need is for my fuel burning return an int of how long it burns for, I would need to make a method to return an integer based on an ItemStack? How would I check an itemstack? I've tried something like if par0ItemStack = new ItemStack par0ItemStack(Items.materialOne, 1, 1){return 0;} but no luck
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SOLVED
I'm Still confuzzled. Could someone provide example code and explain it in some way? Thanks
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SOLVED
I should ask mention that I should have wrote not how do I return a damage value for the question, but how do I return a damaged item ID
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SOLVED
Is an Item id EX: 1:1 or 1/1 or 1 1 with the first one being ID and the second one being DAMAGE
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SOLVED
well how would I return a damaged item? What syntax? EX: ID:DAMAGE or ID/DAMAGE or SOMETHINGELSE
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SOLVED
http://github.com/alix-the-alicorn/carbon-mod I'm using it to get the fuels for my custom furnace "CompressionChamber"
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SOLVED
I seriously can't figure this out could someone please provide a little bit more detailed help?
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SOLVED
How would I implement that?
- SOLVED
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Server side crash that didn't happen in 1.6.2, that happens in 1.6.4.
I'm 100% sure that I removed that code I gues my edits eomhow got undone LOL. Thanks though. That fixed it.
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[solved]Creating new GUI - Problem with alpha(transparency of my health bar)
Post your code and screenshots of whats wrong
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