Nah, it isn't the id's shifting, I already have that set in my config class to account for that. These are thousands off, and they all aren't equally off, some are in the random 20,000's, and a few even in the 30,000's
Hey everyone! My problem is, I am assigning my items specific ID's, and Eclipse/Forge/Minecraft is assigning them other ID's, and I can't figure out why.
Here's the code to the id's being set
public static final int SODADARKDEPTHSCOLA_DEFAULT = 22601;
public static final int SODAWHITELIGHTNING_DEFAULT = 22602;
public static final int SODABLOODSODA_DEFAULT = 22603;
public static final int SODASPARKLINGWATER_DEFAULT = 22604;
public static final int SODAHILLFROST_DEFAULT = 22605;
public static final int SODAYELLOWMELLOW_DEFAULT = 22606;
public static final int SODAYEEHEE_DEFAULT = 22607;
public static final int SODAGINGERALE_DEFAULT = 22608;
public static final int SODACYANSODA_DEFAULT = 22609;
public static final int SODAGENERICGRAPESODA_DEFAULT = 22610;
public static final int SODALIQUIDLARD_DEFAULT = 22611;
public static final int SODAUNDERCOLA_DEFAULT = 22612;
public static final int SODAFEMINISTSFAVORITE_DEFAULT = 22613;
public static final int SODA8DOWN_DEFAULT = 22614;
public static final int SODABAMBIBLAST_DEFAULT = 22615;
public static final int SODAEUTOSFINEST_DEFAULT = 22616;
public static final int BOTTLEDARKDEPTHSCOLA_DEFAULT = 22617;
public static final int BOTTLEWHITELIGHTNING_DEFAULT = 22618;
public static final int BOTTLEBLOODSODA_DEFAULT = 22619;
public static final int BOTTLESPARKLINGWATER_DEFUALT = 22620;
public static final int BOTTLEHILLFROST_DEFAULT = 22621;
public static final int BOTTLEYELLOWMELLOW_DEFAULT = 22622;
public static final int BOTTLEYEEHEE_DEFAULT = 22623;
public static final int BOTTLEGINGERALE_DEFAULT = 22624;
public static final int BOTTLECYANSODA_DEFAULT = 22625;
public static final int BOTTLEGENERICGRAPESODA_DEFAULT = 22626;
public static final int BOTTLELIQUIDLARD_DEFAULT = 22627;
public static final int BOTTLEUNDERCOLA_DEFAULT = 22628;
public static final int BOTTLEFEMINISTSFAVORITE_DEFAULT = 22629;
public static final int BOTTLE8DOWN_DEFAULT = 22630;
public static final int BOTTLEBAMBIBLAST_DEFAULT = 22631;
public static final int BOTTLEEUTOSFINEST_DEFAULT = 22632;
public static final int BOTTLESODA_DEFAULT = 22633;
public static final int BOTTLECARBONATEDSODA_DEFAULT = 22634;
public static final int SODAEMPTY_DEFAULT = 22635;
And here is a screenshot of them ingame showing the wrong ID's:
As you can see in this example, the soda Euto's Finest's ID in Minecraft is 17136 when I assigned it in the code to 22616