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JustSomebody

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Everything posted by JustSomebody

  1. Basically, in my case, the game directory data doesn't apply to Forge for some reason? I'm have 1.5.2 modded in a game directory named others, and 1.5.1 is the version I'm attempting to mod. However, for some reason, an exact copy of the data from the others folder is put into a new .minecraft folder (placed where it used to be) plus the Forge mod data is put there too. 1.5.1 does the same except the game data is stored in it's own game directory, but Forge insists on using the mod folders in .minecraft. Any ideas?
  2. I really don't see how game directories are getting this topic anywhere. I've tried it multiple times and all it does is use a mods folder in my .minecraft folder (my launcher installs 1.5.* into a new .minecraft folder) and stores game data aside from jars into the Game Directory folder. The jars are stored in the versions folder. At least for me, that is.
  3. I hope so too... I really hope that they do it for older versions too, like 1.5.1, because, for example, the Aether Mod is really popular.
  4. How do you do that? I go into the profiles menu, create a new one with a different directory running 1.5.1, and then do stuff with modding the jar in the versions folder.
  5. Doesn't work The game directory address is for where it stores game data excluding jars and Forge... I tried it many times, it puts save data and client, resources, etc, but Forge always uses the same mod folder as the other
  6. I recently accidentally deleted my old launcher, running Forge 7.7.2.682 (1.5.1) with Player API, Render Player API, the Aether, Optifine and Rei's Minimap. Using the new launcher, I downloaded 1.5.1 and modified it, putting forge into the jar (I've done this before with the launcher and it works). However, I had already installed Forge on 1.5.2 in the launcher, with ChickenCore, NEI and Rei's Minimap, so that when I launched the 1.5.1, an error stating that those mods don't work with Forge 1.5.1, which is true. Anyway... is there any way to create new folders to store mods in Forge so that I can use Forge in both versions or just a fix? (By that I mean creating folders with different names, eg Mods2, Coremods2, etc)
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