Try adding...
public IBlockState getActualState(IBlockState state, IBlockAccess worldIn, BlockPos pos)
{
LogicTileEntity logicTileEntity = getTE(worldIn, pos);
if(logicTileEntity!=null)
return state.withProperty(BLOCK_STATE, logicTileEntity.getClickCount());
else
return state.withProperty(BLOCK_STATE, 0);
}
to 'blocks/base_blocks/LogicBlock'