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JustAlejo_MD

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Everything posted by JustAlejo_MD

  1. I actually did it, There is a method call tryToCreatePortal, it just checks that the surrounding blocks are obsidian, and are arranged in the way they are supposed to be, then with a couple of For loops replaces the air blocks in the middle to the portal block whit the SetBlock method, I tried the same way, and my portal does not generate because of what I said in the main topic the disappear when next to each other.
  2. Hey everyone, I'm working on a mod since a couple of weeks, and I started making a dimension some days ago, and I a'm Getting a very weird BUG maybe, that when I place a Custom Portal Block Next to another one, they suddenly disappears, so when I'm generating the portal the generate in a Checkers pattern, why is this happening? Thanks everyone, and I apologize for my grammar, I'm not a English native speaker BTW: I've tried making a new Block extending BlockPortal leaving this by default, and still the same package net.jayla.marvelmod.blocks; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import net.jayla.marvelmod.common.MarvelHeroes; import net.jayla.marvelmod.dimensions.AsgardTeleporter; import net.minecraft.block.Block; import net.minecraft.block.BlockPortal; import net.minecraft.block.material.Material; import net.minecraft.entity.Entity; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.player.EntityPlayerMP; import net.minecraft.item.ItemMonsterPlacer; import net.minecraft.util.AxisAlignedBB; import net.minecraft.world.IBlockAccess; import net.minecraft.world.World; import net.minecraft.world.WorldServer; public class GenericBlockPortal extends BlockPortal { public GenericBlockPortal(int id) { super(id); } }
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