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[Solved][1.7.2] Did the Item/Block Instances move somewhere else?
Actually, thats a f****** great idea! Ill see if I can come up with sonmething stay tuned!
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Add an item's spawn damage value
How can I give an item a default damage value? Because package mods.makerimages.ElectronicaE.items; import mods.makerimages.ElectronicaE.common.ElectronicaEConfig; import mods.makerimages.ElectronicaE.common.ElectronicaEngineered; import net.minecraft.block.Block; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.world.World; public class ItemNoteBookWood extends Item { public ItemNoteBookWood(int id) { super(id); setUnlocalizedName("itemNoteBookWood"); setMaxStackSize(1); setCreativeTab(ElectronicaEngineered.electronicaTab); setTextureName("electronicaengineered:notebook_wood"); setMaxDamage(100); setDamage(new ItemStack(this), 99); } } wont work, the item starts out fresh, when taken from the creative menu.
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When one tab is open, others draw black
CODE: https://bitbucket.org/makerimages/electronica-engineered/commits/72afbff8067845547a0fbc1bfe80ab657599f0d8 Whenever I open one of the side tabs, the rest of them draw completely black, why is this so and how to fix?
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One list saves into the nbt, another one doesnt....
https://bitbucket.org/makerimages/electronica-engineered/ at TileEntityPowerTube, the NBT Methods. I can set banned connections from GuiPowerTube, the allowed connections are successfully saved to nbt, and loaded... but the banned connections are not. How could I fix this?
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Forge TeamSpeak
In my opinion, forge needs a TeamSpeak, it already has an active IRC, but TeamSpeak would add that sense of further connectivity with fellow modders, it would also be a great place to get help from and just hang out and chat with similarly-minded people.
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set block bounds problem
Well, it is a block that is rendered with a techne model, the model is 2 blocks long on the X axis when placed in the world(currently will only point East-West ) the bounds of the block are 1 block size. I want to extend them, to encompass the model.
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set block bounds problem
source code: https://bitbucket.org/makerimages/electronica-engineered I want the HeatMolder to be with the bounding boxes the same size as the model. I i cant figure out how to do that.
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When one block in slot, it is not used
Anyone ?
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Bucket placement bugs
Where would that go?
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Bucket placement bugs
https://bitbucket.org/makerimages/electronica-engineered Issue 5 and commit 8c31178 are related to this. When I go to place down a bucket, it will place it INTO the block i clicked on, not the block that is on the face I clicked on, like it shoud do. Also, it wont empty the bucket. And the water wont immediately start flowing aswell. If you can help me with that, you could please try out issue 5 part 2 aswell(the things i classified "Creative only") thanks!
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Static content books and achievement map type guis
Hey, began to wonder on two things How to add books with static content into my mod? How to create a gui with the achevement chart layout, basically like Thaumcraft`s thauminomicon?, with clickabe elements that display text when clicked? If anyone would be capable of annswering, or providing a code example, it would be really nice!
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When one block in slot, it is not used
tried adding an if statement: if(tileEntityGrinder.getStackInSlot(0).stackSize>=0) { tileEntityGrinder.getStackInSlot(0).stackSize--; if(tileEntityGrinder.getStackInSlot(1)==null) { tileEntityGrinder.setInventorySlotContents(1,stack1); } else { tileEntityGrinder.getStackInSlot(1).stackSize+=2; System.out.println(tileEntityGrinder.getStackInSlot(1).stackSize); System.out.println(stack0.stackSize); } if(tileEntityGrinder.getStackInSlot(0).stackSize==0) { tileEntityGrinder.setInventorySlotContents(0,null); } }
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When one block in slot, it is not used
jeez, can someone just make it work for me? ItemStack stack0=tileEntityGrinder.getStackInSlot(0); ItemStack stack1=new ItemStack(ElectronicaEngineered.siliconGrindingItem,2); if(tileEntityGrinder.getStackInSlot(0).stackSize>=0) { tileEntityGrinder.getStackInSlot(0).stackSize--; if(tileEntityGrinder.getStackInSlot(1)==null) { tileEntityGrinder.setInventorySlotContents(1,stack1); } else { tileEntityGrinder.getStackInSlot(1).stackSize+=2; System.out.println(tileEntityGrinder.getStackInSlot(1).stackSize); System.out.println(stack0.stackSize); } } has not worked aswell
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When one block in slot, it is not used
tried this: public boolean enchantItem(EntityPlayer player, int i) { ItemStack stack0=tileEntityGrinder.getStackInSlot(0); ItemStack stack1=new ItemStack(ElectronicaEngineered.siliconGrindingItem,2); if(stack0.stackSize>=0) { tileEntityGrinder.getStackInSlot(0).stackSize--; if(tileEntityGrinder.getStackInSlot(1)==null) { tileEntityGrinder.setInventorySlotContents(1,stack1); } else { tileEntityGrinder.getStackInSlot(1).stackSize+=2; System.out.println(tileEntityGrinder.getStackInSlot(1).stackSize); System.out.println(stack0.stackSize); } } return super.enchantItem(player,i); } still wont do it
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When one block in slot, it is not used
anyone? This is critical.
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