
aguinmox
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But which of the two is the most convenient if I just add an NBT or i should go for IIcon?
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Hey @coolAlias, is that possible to implement in the RenderBow.class i have?
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Bump help
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Bump any help
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Hello Guys I was doing some stuff with my custom bow however Since this is a modelled one i use the animation at render of this bow. so the cycle like this - REST, START, HALF, FULL.. Now the problem is instead of being in the REST while not in use, i end up in the HALF i dont even know whats wrong with my code.. So please guys help me especially i want to finish this tonight.. Render Bow package mhfc.net.client.render.weapon.bow; import org.lwjgl.opengl.GL11; import mhfc.net.client.model.weapon.bow.ModelBHunters; import mhfc.net.common.util.lib.MHFCReference; import mhfc.net.common.weapon.range.bow.BHunters; import net.minecraft.client.Minecraft; import net.minecraft.entity.Entity; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.item.ItemStack; import net.minecraft.util.ResourceLocation; import net.minecraftforge.client.IItemRenderer; public class RenderBHunters implements IItemRenderer { private ModelBHunters weapon; public RenderBHunters() { weapon = new ModelBHunters(); } @Override public void renderItem(ItemRenderType type, ItemStack item, Object... data) { int usingItem = 72000 - ((BHunters) item.getItem()).usingItem; switch (type) { case EQUIPPED : // render in third person float scale = 1.2f; GL11.glPushMatrix(); if (((Entity) data[1] instanceof EntityPlayer)&& (((EntityPlayer) data[1]).getCurrentEquippedItem() != null)) { if (usingItem < 5) { Minecraft.getMinecraft().renderEngine.bindTexture(new ResourceLocation(MHFCReference.weapon_bow_hunters_tex_start)); } if ((usingItem >= 5) && (usingItem < 25)) { Minecraft.getMinecraft().renderEngine.bindTexture(new ResourceLocation(MHFCReference.weapon_bow_hunters_tex_half)); } if (usingItem >= 25) { Minecraft.getMinecraft().renderEngine.bindTexture(new ResourceLocation(MHFCReference.weapon_bow_hunters_tex_full)); } } else { Minecraft.getMinecraft().renderEngine.bindTexture(new ResourceLocation(MHFCReference.weapon_bow_hunters_tex_rest)); } GL11.glRotatef(00F, 1.0f, 0.0f, 0.0f); GL11.glRotatef(-90F, 0.0f, 1.0f, 0.0f); GL11.glRotatef(-180F, 0.0f, 0.0f, 1.0f); GL11.glTranslatef(-0.1F, -0.2F, -0.4F); GL11.glScalef(scale, scale, scale); weapon.renderA(null, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F,0.0625F); GL11.glPopMatrix(); break; case EQUIPPED_FIRST_PERSON : // rince and repeat the rendering. adjust axis' and translation // as needed GL11.glPushMatrix(); if (((Entity) data[1] instanceof EntityPlayer)&& (((EntityPlayer) data[1]).getCurrentEquippedItem() != null)) { if (usingItem < 5) { Minecraft.getMinecraft().renderEngine.bindTexture(new ResourceLocation(MHFCReference.weapon_bow_hunters_tex_start)); } if ((usingItem >= 5) && (usingItem < 25)) { Minecraft.getMinecraft().renderEngine.bindTexture(new ResourceLocation(MHFCReference.weapon_bow_hunters_tex_half)); } if (usingItem >= 25) { Minecraft.getMinecraft().renderEngine.bindTexture(new ResourceLocation(MHFCReference.weapon_bow_hunters_tex_full)); } } else { Minecraft.getMinecraft().renderEngine.bindTexture(new ResourceLocation(MHFCReference.weapon_bow_hunters_tex_rest)); } scale = 1.5f; GL11.glScalef(scale, scale, scale); GL11.glRotatef(0F, 1.0f, 0.0f, 0.0f); GL11.glRotatef(-5F, 0.0f, 1.0f, 0.0f); GL11.glRotatef(-150F, 0.0f, 0.0f, 1.0f); //In to face or out, Up/Down , Left or Right <-- positive/negative GL11.glTranslatef(-1.1F, -0.6F, 0.5F); weapon.render((Entity) data[1], 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0625F); GL11.glPopMatrix(); break; case ENTITY : GL11.glPushMatrix(); scale = 2.4F; GL11.glScalef(scale, scale, scale); Minecraft.getMinecraft().renderEngine.bindTexture(new ResourceLocation(MHFCReference.weapon_bow_hunters_tex_rest)); GL11.glRotatef(90F, 1.0f, 0.0f, 0.0f); GL11.glRotatef(0F, 0.0f, 1.0f, 0.0f); GL11.glRotatef(45F, 0.0f, 0.0f, 1.0f); GL11.glTranslatef(0F, -0.6F, -0.1F); weapon.render((Entity) data[1], 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0625F); GL11.glPopMatrix(); break; case INVENTORY : GL11.glPushMatrix(); scale = 1.0F; GL11.glScalef(scale, scale, scale); Minecraft.getMinecraft().renderEngine.bindTexture(new ResourceLocation(MHFCReference.weapon_bow_hunters_tex_rest)); GL11.glRotatef(200F, 1.0f, 0.0f, 0.0f); GL11.glRotatef(-80F, 0.0f, 1.0f, 0.0f); GL11.glTranslatef(0.1F, -0.0F, -0.1F); // this is a method made by me in my model class to render only // the modelparts, without an entity argument, because in your // inventory, //the entity is always null. weapon.renderRest(0.0625F); GL11.glPopMatrix(); break; default : break; } } @Override public boolean handleRenderType(ItemStack item, ItemRenderType type) { return true; } @Override public boolean shouldUseRenderHelper(ItemRenderType type, ItemStack item, ItemRendererHelper helper) { switch (type) { case INVENTORY : return true; default : break; } return false; } } package mhfc.net.common.weapon.range.bow; import java.util.List; import java.util.Random; import cpw.mods.fml.common.FMLLog; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import mhfc.net.MHFCMain; import mhfc.net.common.helper.MHFCWeaponClassingHelper; import mhfc.net.common.system.ColorSystem; import mhfc.net.common.util.Cooldown; import net.minecraft.client.renderer.texture.IIconRegister; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.projectile.EntityArrow; import net.minecraft.init.Items; import net.minecraft.item.EnumAction; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.util.IIcon; import net.minecraft.world.World; public class BowClass extends Item { public static final String[] ItemNameArray = new String[] { "bow","bow1", "bow2", "bow3" }; protected boolean poisontype, firetype, enableCooldownDisplay; protected String des1, des2, des3; // <--- Shorten the handles protected int attackdelay, rarity, meta, getcooldown; public int usingItem = 72000; @SideOnly(Side.CLIENT) public IIcon[] IconArray; public BowClass() { super(); getWeaponDescription(MHFCWeaponClassingHelper.bowname); this.maxStackSize = 1; this.setMaxDamage(1000); this.setCreativeTab(MHFCMain.mhfctabs); } public void elementalType(boolean poison, boolean fire) { poisontype = poison; firetype = fire; } @Deprecated // will rework soon public void getWeaponDescription(String title) { des1 = title; } public void getWeaponDescriptionWithMeta(String second, int rarerty, int metaData) { des2 = second; rarity = rarerty; meta = metaData; } public void getWeaponDescription(String second, int rareity) { des2 = second; rarity = rareity; } @Override @SuppressWarnings("unchecked") public void addInformation(ItemStack par1ItemStack, EntityPlayer par2EntityPlayer, @SuppressWarnings("rawtypes") List par3List, boolean par4) { par3List.add(ColorSystem.gold + des1); par3List.add(ColorSystem.dark_green + des2); par3List.add(ColorSystem.yellow + "Rarity: " + rarity); if (enableCooldownDisplay) Cooldown.displayAttackDelay(par1ItemStack, par3List, getcooldown); } @Override public IIcon getIcon(ItemStack stack, int renderPass, EntityPlayer player, ItemStack usingItem, int useRemaining) { if (stack == usingItem) { if ((usingItem != null) && (usingItem.getItem() instanceof BowClass)) { if (useRemaining > 21) { return IconArray[3]; } else if (useRemaining > 14) { return IconArray[2]; } else if (useRemaining > 7) { return IconArray[1]; } } } return IconArray[0]; } @Override public IIcon getIconFromDamage(int par1) { return this.IconArray[0]; } /** * Return the enchantability factor of the item, most of the time is based * on material. */ @Override public int getItemEnchantability() { return -1; } @SideOnly(Side.CLIENT) public IIcon getItemIconForUseDuration(int par1) { return this.IconArray[par1]; } /** * returns the action that specifies what animation to play when the items * is being used */ @Override public EnumAction getItemUseAction(ItemStack par1ItemStack) { return EnumAction.bow; } /** * How long it takes to use or consume an item */ @Override public int getMaxItemUseDuration(ItemStack par1ItemStack) { return 72000; } @Override public boolean getShareTag() { return true; } @Override public ItemStack onEaten(ItemStack par1ItemStack, World par2World,EntityPlayer par3EntityPlayer) { return par1ItemStack; } /** * Called whenever this item is equipped and the right mouse button is * pressed. Args: itemStack, world, entityPlayer */ @Override public ItemStack onItemRightClick(ItemStack par1ItemStack, World par2World,EntityPlayer player) { player.setItemInUse(par1ItemStack,this.getMaxItemUseDuration(par1ItemStack)); return par1ItemStack; } @Override public void onPlayerStoppedUsing(ItemStack stack, World par2World,EntityPlayer player, int par4) { super.onPlayerStoppedUsing(stack, par2World, player, par4); int maxItemUse = getMaxItemUseDuration(stack) - par4; boolean flag = (player.capabilities.isCreativeMode); if (player.inventory.hasItem(Items.arrow) || flag) { float f = maxItemUse / 20.0F; f = ((f * f) + (f * 2.0F)) / 3.0F; if (f < 0.5d) { return; } EntityArrow entityarrow = new EntityArrow(par2World,player, f * 2.0F); boolean crit = new Random().nextInt(10) == 0 ? true : false; entityarrow.setIsCritical(crit); if (f >= 1.0F && f <1.5F) { entityarrow.setIsCritical(true); } if (f > 1.0F) { f = 1.0F; } entityarrow.setDamage(entityarrow.getDamage()+ (flag ? 2D : 1D)); entityarrow.setKnockbackStrength(1); if (flag) { entityarrow.canBePickedUp = 2; } else { player.inventory.consumeInventoryItem(Items.arrow); } if (!par2World.isRemote) { par2World.spawnEntityInWorld(entityarrow); } stack.damageItem(1, player); par2World.playSoundAtEntity(player, "random.bow", 1.0F,(1.0F / ((itemRand.nextFloat() * 0.4F) + 1.2F))+ (f * 0.5F)); } } @Override public void onUsingTick(ItemStack stack, EntityPlayer player, int count) { player.setItemInUse(stack, count); usingItem = count; } @Override public void registerIcons(IIconRegister par1IconRegister) { this.IconArray = new IIcon[itemNameArray.length]; for (int i = 0; i < this.IconArray.length; ++i) { String prefix = "mhfc:"; this.IconArray[i] = par1IconRegister.registerIcon(prefix+ ItemNameArray[i]); } this.itemIcon = this.IconArray[0]; } @Override public boolean requiresMultipleRenderPasses() { return false; } } P,S im done already registering my classes and so.
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Hello everyone im trying to understand how does cape detects the names in string on a html txt and heres is what i gone so far public static void capeList() throws Exception { int timeout = 30; String capeURL = "http://i.imgur.com/p0JW7NF.png"; URL capeListUrl = new URL("https://gist.githubusercontent.com/Bruce/e3f86194c43424abb8c4/raw/capes"); URLConnection connection = capeListUrl.openConnection(); connection.setConnectTimeout(timeout); connection.setReadTimeout(timeout); InputStream stream = connection.getInputStream(); BufferedReader reader = new BufferedReader(new InputStreamReader(stream)); String line; while ((line = reader.readLine()) != null) { if(!line.isEmpty()){ String username = line.toLowerCase(); ThreadDownloadImageData image = new ThreadDownloadImageData(capeURL, null, null); Minecraft.getMinecraft().renderEngine.loadTexture(new ResourceLocation("cloaks/" + username), (ITextureObject) image); }else{ continue; } } } cape wont load to me character please help im newbie and willing to learn
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Hello everyone im working now on the speed of attack of the player a.k.a attack speed . I base it on potion digslowdown / mining fatigue i think. But due to bad luck searching i did not see anything how that slowdown occur. Anyhelp guys? Thankyou
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Ahh ok i get somehow it similar for the ones i had in wc3 modding , thanks
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Is random class makes like a probability and chances method ? like random.nextint(20) <---------- is 20 like 20 % chance or a loop between 1 - 20? thankyouu
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Cool event is good idea ,hehe whats with my mod
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Hello everyone so i just created a version checker for my own mod. and somehow i register it in my main class and it works(using system print) but one thing i wanna know is how do i make a chat message referring to the newversion. like on player login Me code anyway thankyou package mhfc.heltrato.common.helper.system; import java.io.BufferedReader; import java.io.InputStreamReader; import java.net.URL; public class HentaiVersionHelper { public static String urlString; public static String versionString; public static String newVersionStr; public static int newUpdate = 2; public static int noUpdate = 1; public static int offline = 0; public static void init(String url, String version) { urlString = url; versionString = version; } public static int isUpdateAvailable() { try { BufferedReader versionFile = new BufferedReader(new InputStreamReader(new URL(urlString).openStream())); String curVersion = versionFile.readLine(); newVersionStr = curVersion; versionFile.close(); if (!curVersion.equals(versionString)) { return newUpdate; } else { return noUpdate; } } catch(Exception e) { return offline; } } }
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Ahh kinda get it now , does it also checks the units or entity within its dimension?
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i have a basic question because i have a little confuse on this im newbie anyway but willing to learn. Is AxisAlignedBB is about the radius or determines the area or is it just a x bounding box? i use 1.7.2 btw
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Hey just got home, but any other help or its done.
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Here . Sorry late reply [16:37:20] [main/INFO] [GradleStart]: Extra: [] [16:37:21] [main/INFO] [GradleStart]: Running with arguments: [--userProperties, {}, --assetsDir, C:/Users/User/.gradle/caches/minecraft/assets, --assetIndex, 1.7.10, --accessToken, {REDACTED}, --version, 1.7.10, --tweakClass, cpw.mods.fml.common.launcher.FMLTweaker, --tweakClass, net.minecraftforge.gradle.GradleStartCommon$GradleStartTweaker] [16:37:21] [main/INFO] [LaunchWrapper]: Loading tweak class name cpw.mods.fml.common.launcher.FMLTweaker [16:37:21] [main/INFO] [LaunchWrapper]: Using primary tweak class name cpw.mods.fml.common.launcher.FMLTweaker [16:37:21] [main/INFO] [LaunchWrapper]: Loading tweak class name net.minecraftforge.gradle.GradleStartCommon$GradleStartTweaker [16:37:21] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.common.launcher.FMLTweaker [16:37:21] [main/INFO] [FML]: Forge Mod Loader version 7.10.85.1230 for Minecraft 1.7.10 loading [16:37:21] [main/INFO] [FML]: Java is Java HotSpot(TM) 64-Bit Server VM, version 1.8.0_05, running on Windows 7:amd64:6.1, installed at C:\Program Files\Java\jdk1.8.0_05\jre [16:37:21] [main/INFO] [FML]: Managed to load a deobfuscated Minecraft name- we are in a deobfuscated environment. Skipping runtime deobfuscation [16:37:21] [main/INFO] [LaunchWrapper]: Calling tweak class net.minecraftforge.gradle.GradleStartCommon$GradleStartTweaker [16:37:21] [main/INFO] [GradleStart]: Injecting location in coremod cpw.mods.fml.relauncher.FMLCorePlugin [16:37:21] [main/INFO] [GradleStart]: Injecting location in coremod net.minecraftforge.classloading.FMLForgePlugin [16:37:21] [main/INFO] [LaunchWrapper]: Loading tweak class name cpw.mods.fml.common.launcher.FMLInjectionAndSortingTweaker [16:37:21] [main/INFO] [LaunchWrapper]: Loading tweak class name cpw.mods.fml.common.launcher.FMLDeobfTweaker [16:37:21] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.common.launcher.FMLInjectionAndSortingTweaker [16:37:21] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.common.launcher.FMLInjectionAndSortingTweaker [16:37:21] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.relauncher.CoreModManager$FMLPluginWrapper [16:37:22] [main/ERROR] [FML]: The binary patch set is missing. Either you are in a development environment, or things are not going to work! [16:37:27] [main/ERROR] [FML]: FML appears to be missing any signature data. This is not a good thing [16:37:27] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.relauncher.CoreModManager$FMLPluginWrapper [16:37:27] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.common.launcher.FMLDeobfTweaker [16:37:29] [main/INFO] [LaunchWrapper]: Loading tweak class name cpw.mods.fml.common.launcher.TerminalTweaker [16:37:29] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.common.launcher.TerminalTweaker [16:37:29] [main/INFO] [LaunchWrapper]: Launching wrapped minecraft {net.minecraft.client.main.Main} [16:37:32] [main/INFO]: Setting user: Player583 [16:37:39] [Client thread/INFO]: LWJGL Version: 2.9.1 [16:37:43] [Client thread/INFO] [MinecraftForge]: Attempting early MinecraftForge initialization [16:37:43] [Client thread/INFO] [FML]: MinecraftForge v10.13.2.1230 Initialized [16:37:43] [Client thread/INFO] [FML]: Replaced 182 ore recipies [16:37:44] [Client thread/INFO] [MinecraftForge]: Completed early MinecraftForge initialization [16:37:45] [Client thread/INFO] [FML]: Searching D:\Jayrol\Minecraft\1710\eclipse\mods for mods [16:38:06] [Client thread/INFO] [FML]: Forge Mod Loader has identified 4 mods to load [16:38:07] [Client thread/INFO] [FML]: Attempting connection with missing mods [mcp, FML, Forge, examplemod] at CLIENT [16:38:07] [Client thread/INFO] [FML]: Attempting connection with missing mods [mcp, FML, Forge, examplemod] at SERVER [16:38:08] [Client thread/INFO]: Reloading ResourceManager: Default, FMLFileResourcePack:Forge Mod Loader, FMLFileResourcePack:Minecraft Forge, FMLFileResourcePack:Example Mod [16:38:08] [Client thread/INFO] [FML]: Processing ObjectHolder annotations [16:38:08] [Client thread/INFO] [FML]: Found 341 ObjectHolder annotations [16:38:09] [Client thread/INFO] [FML]: Configured a dormant chunk cache size of 0 [16:38:09] [Client thread/INFO] [FML]: Applying holder lookups [16:38:09] [Client thread/INFO] [FML]: Holder lookups applied [16:38:10] [sound Library Loader/INFO] [sTDOUT]: [paulscode.sound.SoundSystemLogger:message:69]: [16:38:10] [sound Library Loader/INFO] [sTDOUT]: [paulscode.sound.SoundSystemLogger:message:69]: Starting up SoundSystem... [16:38:10] [Thread-6/INFO] [sTDOUT]: [paulscode.sound.SoundSystemLogger:message:69]: Initializing LWJGL OpenAL [16:38:10] [Thread-6/INFO] [sTDOUT]: [paulscode.sound.SoundSystemLogger:message:69]: (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org) [16:39:39] [Thread-6/INFO] [sTDOUT]: [paulscode.sound.SoundSystemLogger:message:69]: OpenAL initialized. [16:39:39] [sound Library Loader/INFO] [sTDOUT]: [paulscode.sound.SoundSystemLogger:message:69]: [16:39:39] [sound Library Loader/INFO]: Sound engine started [16:39:55] [Client thread/INFO]: Created: 512x256 textures/blocks-atlas [16:39:55] [Client thread/INFO]: Created: 256x256 textures/items-atlas [16:39:56] [Client thread/INFO] [sTDOUT]: [com.example.examplemod.ExampleMod:init:18]: DIRT BLOCK >> tile.dirt [16:39:56] [Client thread/INFO] [FML]: Forge Mod Loader has successfully loaded 4 mods [16:39:56] [Client thread/INFO]: Reloading ResourceManager: Default, FMLFileResourcePack:Forge Mod Loader, FMLFileResourcePack:Minecraft Forge, FMLFileResourcePack:Example Mod [16:39:56] [Client thread/INFO]: Created: 512x256 textures/blocks-atlas [16:39:57] [Client thread/INFO]: Created: 256x256 textures/items-atlas [16:39:57] [Client thread/INFO] [sTDOUT]: [paulscode.sound.SoundSystemLogger:message:69]: [16:39:57] [Client thread/INFO] [sTDOUT]: [paulscode.sound.SoundSystemLogger:message:69]: SoundSystem shutting down... [16:39:57] [Client thread/INFO] [sTDOUT]: [paulscode.sound.SoundSystemLogger:importantMessage:90]: Author: Paul Lamb, www.paulscode.com [16:39:57] [Client thread/INFO] [sTDOUT]: [paulscode.sound.SoundSystemLogger:message:69]: [16:39:57] [sound Library Loader/INFO] [sTDOUT]: [paulscode.sound.SoundSystemLogger:message:69]: [16:39:57] [sound Library Loader/INFO] [sTDOUT]: [paulscode.sound.SoundSystemLogger:message:69]: Starting up SoundSystem... [16:39:57] [Thread-8/INFO] [sTDOUT]: [paulscode.sound.SoundSystemLogger:message:69]: Initializing LWJGL OpenAL [16:39:57] [Thread-8/INFO] [sTDOUT]: [paulscode.sound.SoundSystemLogger:message:69]: (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org) [16:39:57] [Thread-8/INFO] [sTDOUT]: [paulscode.sound.SoundSystemLogger:message:69]: OpenAL initialized. [16:39:58] [sound Library Loader/INFO] [sTDOUT]: [paulscode.sound.SoundSystemLogger:message:69]: [16:39:58] [sound Library Loader/INFO]: Sound engine started # # A fatal error has been detected by the Java Runtime Environment: # # EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x000000005bb755ec, pid=836, tid=3220 # # JRE version: Java(TM) SE Runtime Environment (8.0_05-b13) (build 1.8.0_05-b13) # Java VM: Java HotSpot(TM) 64-Bit Server VM (25.5-b02 mixed mode windows-amd64 compressed oops) # Problematic frame: # C [ig4dev64.dll+0x55ec] # # Failed to write core dump. Minidumps are not enabled by default on client versions of Windows # # An error report file with more information is saved as: # D:\Jayrol\Minecraft\1710\eclipse\hs_err_pid836.log # # If you would like to submit a bug report, please visit: # http://bugreport.sun.com/bugreport/crash.jsp # The crash happened outside the Java Virtual Machine in native code. # See problematic frame for where to report the bug. # AL lib: (EE) alc_cleanup: 1 device not closed Java HotSpot(TM) 64-Bit Server VM warning: Using incremental CMS is deprecated and will likely be removed in a future release