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Tsiumi

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Everything posted by Tsiumi

  1. Hello and sry 4 my silly questions again. I tried a normal drop as well but it dont works.. I'm familiar with the codes from 1.6... but 1.8 is different. v.v I tried to update the 1.6 code to 1.8: public class ItemLooting { public static double rand; public Random r = new Random(); public void onEntityDrop(LivingDropsEvent event) { if(event.entityLiving instanceof EntityCreeper) { event.entityLiving.dropItem(BasicEWM.fireCore, r.nextInt(2)); } } } And add this to my ModDatabase: MinecraftForge.EVENT_BUS.register(new ItemLooting());
  2. Thank You! It works!
  3. wtf but it don't work with your code Failender... I got an error..
  4. My Item don't have a effect with this delpi...
  5. Hm I think I don't understand... you mean I've change if(Player.getCurrentEquippedItem() !=null) to if(Player.getCurrentEquippedItem() == ModDatabase.myItem)
  6. Hello and sry for my silly questions. I want to add a effect on my Item if I hold it. But I everytime i get the effect if it just in the inventory... How can I fix it? (This is a Code I've used in 1.6 but I deleted some code in it to fix errors... this is maybe the problem..) public void onUpdate(ItemStack itemstack, World world, Entity entity, int i, boolean flag) { EntityPlayer Player = (EntityPlayer) entity; if(Player.getCurrentEquippedItem() !=null) { Player.addPotionEffect((new PotionEffect(Potion.fireResistance.getId(), 25, 0))); } else { Player.curePotionEffects(itemstack); } } I've changed this: if(Player.getCurrentEquippedItem() !=null && Player.getCurrentEquippedItem().itemID == this.itemID To this: if(Player.getCurrentEquippedItem() !=null) How can I replace .itemID?
  7. JimiIT92 that was to diesieben07 'cause his name is german so I know he can speak german
  8. diesieben07? Was ist falsch daran? Beziehungsweise was stört daran? Ich würde gerne wissen, wenn ich was tue, was ich da tue.
  9. jabelar that's not my problem. But I've fixed it. btw I use a translation file. Thx JimiIT92 I've an Idea. It works with: public void addInformation(ItemStack stack, EntityPlayer player, List list, boolean Adva){ stack.setStackDisplayName(EnumChatFormatting.GOLD + StatCollector.translateToLocal(this.getUnlocalizedName()+".name")); } }
  10. Yeah I know I tried it with toString(). But how can I define the Item Name? I mean the item_name for translations etc.
  11. Hello How can I define my Itemname? I don't mean the Name like "Item Name" The String Name "item_name" When i do this: public void addInformation(ItemStack stack, EntityPlayer player, List list, boolean Adva){ stack.setStackDisplayName(EnumChatFormatting.YELLOW + StatCollector.translateToLocal("item."+toString()+"."+"name")); } } I got this Ingame: http://abload.de/img/2015-08-11_15.52.50dpqa4.png[/img] How can I fix that? I want to define: item.item_name.name but I want this for more Items not just 4 one. Like: StatCollector.translateToLoca("item.item_name.name)
  12. Anyone knew a good Tutorial to learn to create a GUI Kennt jemand ein gutes Tutorial um eine GUI zu erstellen? wie z.B. hier?: Here is an example: And here the description from the GUI Und hier die Beschreibung der GUI: Please help me Bitte hilft mir thx LG Tsiumi
  13. yes i don't know how to make a new GUI and how i delete the old inventory GUI
  14. How did u mean that? I want to change the inventory to this GUI
  15. How can I edit the default inventory? Here is my GUI Here is an example: Who can help me? thx
  16. and how can i make my own structure?
  17. Thx! it works! *solved
  18. What? Can you explain that?
  19. Didn't work have anyone a other idea?
  20. I want to Loot in existing Mobs(Zombies, Creeper etc.) but i don't know how it works I have try it: package mib.item; import mib.MIB; import net.minecraft.entity.monster.EntityZombie; import net.minecraft.item.Item; import net.minecraft.world.World; public class EntityBloodDropLoot extends EntityZombie{ public EntityBloodDropLoot(World par1World) { super(par1World); } protected int getDropItemId() { return MIB.bloodDrop.itemID; } } It didn't work Can you help me?
  21. Hello I want to create a new Tree with my own Model and my own blocks.... How can i generate that? How can i create a new Dimension with out the blocks from minecraft only my blocks? Thx for help
  22. thx a lot GotoLink!!!! *closed*
  23. I mean... The block have 4 drops, but if i destroy the block its drop 1 item.... like gravel if i destroy gravel its drop gravel or flint.... but i want it with 4 items and the same chance
  24. Have someone a idea?
  25. I have look in the temp folder.... i have found the problem i've forgot the twillight.png.mcmeta it works the animation displayed thx for your help *closed*
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