Very noob question-- I can't figure out how to point the rendering engine to a texture in the filesystem.
As bindTexture is depreciated, apparently its now done like this with func_110577_a(?):
ResourceLocation rl = new ResourceLocation("path/to/rasterImage.png");
Minecraft.getMinecraft().renderEngine.func_110577_a(rl);
Anyway, where, in the filesystem, is the compiler(or is it the runtime?) looking for rasterImage.png?
When I run the above snippet with "textures/entity/arrow.png" as the argument
for the ResourceLocation constructor, (something I found in another class) it works, but I don't know why, or where it found that image, or how to supply my own image.