Everything posted by BuildLight
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What does FML to the ClassLoader?
Mhhhh okay, probably faster. Thanks!
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What does FML to the ClassLoader?
Thanks for the link to the documentation, I now have my answer... the doc says: That's why it works when Java calls natives and not when natives calls Java . Thanks. Now, second question: how to handle this (at least, how to handle this quicker than I actually do)? Can I override the system class loader with forge's one?
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What does FML to the ClassLoader?
As far as I know, only Minecraft's classes/methods/fields are renamed by forge's reobfuscation; so my classes remains unmodified. And since my native only make calls to my own mod, I doubt that it's forge's reobfuscation I think that forge changes the default class loader whereas JNI's env->FindClass keeps the system's one. Is there any way to change the JNI's class loader?
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What does FML to the ClassLoader?
Hello everyone! While working on my chromium API/mod https://github.com/montoyo/mcef I've been playing with the JNI (Java Native Interface) a lot. It works pretty well while you keep playing on a Java-created thread; but if you need to create an object from a native thread and pass it to your FML mod... well, you get some weird exceptions: cannot cast class into the same class, incompatible class change exception, abstract method call exception, etc... This happens when, for instance, you create an object from your C/C++ thread using env->FindClass(), and then passes it to a java method. Sometimes env->FindClass might fail and throw a ClassNotFoundException, or sometimes all the native part works but when using the object from Java it throws one of the exceptions I named before. By the way, I say it happens only with a FML mod because actually it works with a normal Java app. So I have two questions: 1. Obviously FML changes things on the ClassLoader to load mods; can anyone tell me what and how it works? 2. I've fixed those bugs by calling ClassLoader.loadClass() from my native but this is probably very slow... any idea how else I could fix this? Thanks a lot, - BuildLight (aka montoyo)
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Client Shutdown Event
Well, I hope the next release will be faster and not as laggy as the first one, even if the Java 32bit restriction makes the game very laggy En tout cas, merci
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Client Shutdown Event
Hi, Nah FMLServerStoppingEvent is not what i'm searching... but instead I found an interesting thing: Runtime.getRuntime().addShutdownHook(....) I'm sure that will help me And thanks for the finalize() function, it's working like expected ^^ Thanks a lot again, BuildLight.
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NEI API, adding a name to a new keybinding
I'm sorry if this problem was resolved, or if what's I'm going to say was already been answered (let's say that I didn't read the full topic ^^), but have you tried LanguageRegistry.instance().addStringLocalization("nei.options.keys.gui.wiki", "My Key Name"); ?
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Client Shutdown Event
Hi everyone, I wanted to ask if there is a way to know if Minecraft is being closed using Forge... is there an event or something? I made a quick search without finding what I was searching for ... I simply need to shutdown some libraries at exit. Oh, and, by the way, maybe someone has some more experience in Java Native Interface, and can help me; here is my question: can I know when an object is collected by the garbage collector? Thanks, BuildLight Everything is for my mod Web Displays.
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