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Ethyl_Amine

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  1. I am now using this code but still no luck, am I missing something?
  2. I'm very new to modding so I'm unsure of how exactly to do that, I've been looking at the shears code, I'm guessing I need to use the following: however I am unsure as to how to make the entity item have the ice block data?
  3. I am trying to make a custom tool which can harvest ice and it will drop as an item, as it does with silk touch in the vanilla game, however I want to do this without adding enchantments to the custom tool, the code I'm using is as follows: I am making the tool only to harvest ice, can someone point out my mistake or what I am missing in my item code? Ethyl
  4. Sorry I may have been unclear, I know how to setup textures correctly, I'm just unsure which actual texture to point it to, do I point it to my bow texture?
  5. I am now using the following in the place of the bindTexture: this.mc.renderEngine.func_110577_a(new ResourceLocation("/assets/MOD/textures/model/TEXTURE.png")); however I am unsure what exactly I need to point the file path towards? Also what is the following line of code in reference to? this.mc.renderEngine.bindTexture("%blur%/misc/glint.png");
  6. I have created an IItemRenderer Class using some older topics, however I'm stuck with the following section: The renderEngine.bindTexture is throwing an error as well as the icon.getSheetWidth() and icon.getSheetHeight(), I'm assuming this is from before the texture changes since it refers to terrain.png, how do I fix this for 1.6.2? also which textures do I now need to reference instead of the "terrain.png" and the "/gui/items.png"? If this has already been answered elsewhere could you point me in the right direction?
  7. In third person view, my custom bow is rendered as an item as opposed to how the vanilla bow is rendered, I have tried using bFull3d however the bow still does not render as the vanilla bow does, I have tried searching for similar topics but they are outdated, any help with getting this to work in 1.6.2? Ethyl
  8. Hello, I am fairly new to minecraft modding, I have created a wand which on right click I would like to apply the bonemeal effect, I have achieved this, however I would also like the wand to have the ability to be used to till dirt on sneak right click, any help?
  9. no worries, least I know it's actually possible to do now, so it's a step in the right direction
  10. I don't think I've explained it very well in my topic post, to clarify, the tools will have the normal tool damage metadata, the ingot I wish to use to repair them in an anvil will have metadata, is this possible to do?
  11. Hello, I am currently writing a mod which adds, among other things, custom tools and armor sets, I am trying to make these tools and armor sets repairable in an anvil, however the item I wish to repair them with will have metadata, I know I have to override the getIsRepairable method in my tool classes, however I am unsure of how exactly to code it as I am very new to this. Can anyone help me? Ethyl_Amine
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