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Problem with harvesting ice with custom tool
I am now using this code but still no luck, am I missing something?
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Problem with harvesting ice with custom tool
I'm very new to modding so I'm unsure of how exactly to do that, I've been looking at the shears code, I'm guessing I need to use the following: however I am unsure as to how to make the entity item have the ice block data?
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Problem with harvesting ice with custom tool
I am trying to make a custom tool which can harvest ice and it will drop as an item, as it does with silk touch in the vanilla game, however I want to do this without adding enchantments to the custom tool, the code I'm using is as follows: I am making the tool only to harvest ice, can someone point out my mistake or what I am missing in my item code? Ethyl
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How do I correctly render a custom bow in the players hands?
Sorry I may have been unclear, I know how to setup textures correctly, I'm just unsure which actual texture to point it to, do I point it to my bow texture?
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How do I correctly render a custom bow in the players hands?
I am now using the following in the place of the bindTexture: this.mc.renderEngine.func_110577_a(new ResourceLocation("/assets/MOD/textures/model/TEXTURE.png")); however I am unsure what exactly I need to point the file path towards? Also what is the following line of code in reference to? this.mc.renderEngine.bindTexture("%blur%/misc/glint.png");
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How do I correctly render a custom bow in the players hands?
I have created an IItemRenderer Class using some older topics, however I'm stuck with the following section: The renderEngine.bindTexture is throwing an error as well as the icon.getSheetWidth() and icon.getSheetHeight(), I'm assuming this is from before the texture changes since it refers to terrain.png, how do I fix this for 1.6.2? also which textures do I now need to reference instead of the "terrain.png" and the "/gui/items.png"? If this has already been answered elsewhere could you point me in the right direction?
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How do I correctly render a custom bow in the players hands?
In third person view, my custom bow is rendered as an item as opposed to how the vanilla bow is rendered, I have tried using bFull3d however the bow still does not render as the vanilla bow does, I have tried searching for similar topics but they are outdated, any help with getting this to work in 1.6.2? Ethyl
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[1.6.2] How to cause item effect on sneak right click?
Thanks a lot! Ethyl
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[1.6.2] How to cause item effect on sneak right click?
Hello, I am fairly new to minecraft modding, I have created a wand which on right click I would like to apply the bonemeal effect, I have achieved this, however I would also like the wand to have the ability to be used to till dirt on sneak right click, any help?
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Repairing Tools with an item with metadata
no worries, least I know it's actually possible to do now, so it's a step in the right direction
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Repairing Tools with an item with metadata
I don't think I've explained it very well in my topic post, to clarify, the tools will have the normal tool damage metadata, the ingot I wish to use to repair them in an anvil will have metadata, is this possible to do?
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Repairing Tools with an item with metadata
Hello, I am currently writing a mod which adds, among other things, custom tools and armor sets, I am trying to make these tools and armor sets repairable in an anvil, however the item I wish to repair them with will have metadata, I know I have to override the getIsRepairable method in my tool classes, however I am unsure of how exactly to code it as I am very new to this. Can anyone help me? Ethyl_Amine
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