Greetings fellow earthlings,
So I have a rather advanced question. I have a custom entity that is like the arrow. Though in my case it is all one color. In my render class I can do a simple GL11.glColor3f(1.0F, 0.0F, 0.0F) to change it all to red from code. (Or if I leave that line out then it defaults to the blank texture map thing I have created.) Thats almost to what I wanted to be able to do.
My problem is once I register the entity, I can't think of a way to 're-render' it with a new custom color. I was thinking the best place to change the color would be in the entity's class. I just don't know how.
I did think about multiple entities each with a different color, but that would create a lot of entities, and still not get the end effect I wanted of every color possible.
Any thoughts?