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anubisrwml

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  1. So for now then, I should modify the base class - assuming I did that and I run the recompile and reobfuscate_srg bats, I end up with a file I can zip up as my mod, but I know that the base class file would need to be put into the minecraft jar and I the file names don't look like the ones inside the minecraft jar so I'm pretty sure just dropping them in won't work. How would I go about recompiling the new base class files so that I can drop them into the jar (or have others do the same - shouldn't be conflicts with other mods as the behavior of the block is pretty much the same except when dealing with water source blocks) Oh and also I could simply add a new block, but when a hoe is used to till the land, I'd have to change -that- class as well to produce the right block, or make custom tools for custom farmlands but that seems a bit excessive for what I'm trying to accomplish here.
  2. Hey there everyone. I'm fairly new to modding and I'm trying to figure out why my class isn't overriding the existing block, in this case the farmland. That's the existing code I'm using and when I run it, the farmland acts the same instead of "absorbing" water blocks nearby. I thought if you copied the exact code from the super that you can override it with additional or even completely different code to change the code so that it's mod friendly. I can make the changes to the base but I really want to avoid that. Thanks!

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