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MotorisedEditor

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Everything posted by MotorisedEditor

  1. "push" stops every other texture in the game from rendering... "pop" does nothing...
  2. Nope.. still nothing.. @ForgeSubscribe public void ArmorlvlTest(RenderGameOverlayEvent.Post event){ //========Resolution======== res = new ScaledResolution(mc.gameSettings, mc.displayWidth, mc.displayHeight); int width = res.getScaledWidth(); int height = res.getScaledHeight(); //========Resolution========+ this.mc.renderEngine.func_110577_a(new ResourceLocation("Num/Chintzy/Preview.png")); GL11.glEnable(GL11.GL_BLEND); GL11.glColor4f(1, 1, 1, 0.5f); drawTexturedModalRect(width-120, height-80, 75, 105, 110, 50); mc.func_110434_K().func_110577_a(Gui.field_110324_m); }
  3. So i created a texture with 50% Transparency but when i load it into minecraft it rensers like a Solid. What can i do? Up is what it should look like. [added w/ Paint.NET] Down what it renders. [using the code below] @ForgeSubscribe public void TestRender(RenderGameOverlayEvent.Post event){ //========Resolution======== res = new ScaledResolution(mc.gameSettings, mc.displayWidth, mc.displayHeight); int width = res.getScaledWidth(); int height = res.getScaledHeight(); //========Resolution========+ this.mc.renderEngine.func_110577_a(new ResourceLocation("/Num/Chintzy/" + "Preview" + ".png")); drawTexturedModalRect(100, 100, 0, 0, 500, 500); mc.func_110434_K().func_110577_a(Gui.field_110324_m); }

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