Everything posted by Ablaze
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Ablaze's tutorial database
Actually, thanks for reminding me about list/database. I will add the Stanford Java tutorials and Vswe and pahimar to the list. Could you link me to them? Also your text list will be added. I can't do it now, but I'll do it ASAP. Thanks Mazetar. Regards, Ablaze.
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Ablaze's tutorial database
Hi! I myself, am a new modder. I don't want other people to face the same hard time I faced looking for tutorials. So here is my database of tutorials! 1. Setting up eclipse- 2. Basic file- 3. Block- 4. Item- 5. Recipes- 6. Block textures- 7. Item textures- 8. Ores- 9. Tools- 10. Food- 11. Crops- 12. Armor- http://www.youtube.com/watch?v=XhN49r5XwOc 13. Biomes- http://www.youtube.com/watch?v=TpY_Ud9aTv4 14. Armor potion effects- http://www.youtube.com/watch?v=48Nb7LE4LZ8 15. Making a mob(part 1)- http://www.youtube.com/watch?v=A0XSQtJ3cnk 16. Making a mob(part 2)- http://www.youtube.com/watch?v=2lOXg4Qc6eg 17. Making a mob(part 3)- http://www.youtube.com/watch?v=gtooLzPwyoU 18. Custom GUI and chest(part 1)- http://www.youtube.com/watch?v=bWTpmcqBEoQ 19. Custom GUI and chest(part 2)- http://www.youtube.com/watch?v=8OktZ0ySIyI 20. Custom creative tab- http://www.youtube.com/watch?v=8C_ptdFOIiE 21. Packaging your entire mod- http://www.youtube.com/watch?v=84jYfIVdKfA I will add more tutorials as I find them. Thanks to the following people for the tutorial videos:- 1. Wuppy 29(Tutorial 1 - 8, and 21) 2. Shaqaruden(Tutorial 9 - 19) 3. Sciguy1121(Tutorial 20) Regards, Ablaze. P.S. Requesting that this thread be pinned.
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[SOLVED] New type of crop [SOLUTION INSIDE]
In your ClientProxy, declare myRenderID and add the following lines in the registerRenderers() method: myRenderID = RenderingRegistry.getNextAvailableRenderId(); RenderingRegistry.registerBlockHandler(myRenderID , new MyRenderer()); Thanks Frepo, but I achieved a close to perfect result by using the renderId 1! The mod is nearly ready for release, only one texture needs to be created. Thanks GotoLink and thanks Frepo! Locking the thread. Regards, Ablaze.
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How to make a sword, tools and armor?
This is what I don't like. Even I'm not too new to modding, but atleast a basic search on google? Come on. Of course, for something tougher, ask the forum. But start with atleast a google search!
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[SOLVED] New type of crop [SOLUTION INSIDE]
Thanks! Hmm... When I copy from renderBlockStem, there is a huge load of stuff that isn't in my class, such as parameters, local variables. What do I do? Where do I assign the myRenderID and what do you mean "link it to MyRenderer"? Regards, Ablaze.
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[SOLVED] New type of crop [SOLUTION INSIDE]
Recently I've been hearing this ClientProxy thing really often. Can you tell me what it is and how to create it? Regards, Ablaze.
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[SOLVED] New type of crop [SOLUTION INSIDE]
I don't wish to extend the BlockStem. So for the other option - I can't find the tutorial for the custom renderer. Can you link me to it? Regards, Ablaze.
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[SOLVED] New type of crop [SOLUTION INSIDE]
Thats what I returned but it ended up crashing. Here is my tomato class. package uncleTomo.crops; import net.minecraft.block.BlockCrops; import net.minecraft.client.renderer.texture.IconRegister; import net.minecraft.util.Icon; import uncleTomo.UncleTomosMainClass; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; public class BlockTomato extends BlockCrops{ @SideOnly(Side.CLIENT) private Icon[] iconArray; public BlockTomato(int par1) { super(par1); } @SideOnly(Side.CLIENT) public Icon getIcon(int par1, int par2) { if (par2 < 7) { if (par2 == 6) { par2 = 5; } return this.iconArray[par2 >> 1]; } else { return this.iconArray[3]; } } protected int getSeedItem() { return UncleTomosMainClass.tomato.itemID; } protected int getCropItem() { return UncleTomosMainClass.tomato.itemID; } @SideOnly(Side.CLIENT) public void registerIcons(IconRegister par1IconRegister) { this.iconArray = new Icon[4]; for(int i = 0; i < this.iconArray.length; ++i){ this.iconArray = par1IconRegister.registerIcon(UncleTomosMainClass.modid + ":" + "tomato_stage_" + i); } } public int getRenderType() { return 19; } } Stacktrace - 2013-11-10 22:00:25 [WARNING] [Minecraft-Server] Can't keep up! Did the system time change, or is the server overloaded? 2013-11-10 22:00:45 [iNFO] [sTDERR] java.lang.ClassCastException: uncleTomo.crops.BlockTomato cannot be cast to net.minecraft.block.BlockStem 2013-11-10 22:00:45 [iNFO] [sTDERR] at net.minecraft.client.renderer.RenderBlocks.renderBlockStem(RenderBlocks.java:3491) 2013-11-10 22:00:45 [iNFO] [sTDERR] at net.minecraft.client.renderer.RenderBlocks.renderBlockByRenderType(RenderBlocks.java:457) 2013-11-10 22:00:45 [iNFO] [sTDERR] at net.minecraft.client.renderer.WorldRenderer.updateRenderer(WorldRenderer.java:224) 2013-11-10 22:00:45 [iNFO] [sTDERR] at net.minecraft.client.renderer.RenderGlobal.updateRenderers(RenderGlobal.java:1551) 2013-11-10 22:00:45 [iNFO] [sTDERR] at net.minecraft.client.renderer.EntityRenderer.renderWorld(EntityRenderer.java:1129) 2013-11-10 22:00:45 [iNFO] [sTDERR] at net.minecraft.client.renderer.EntityRenderer.updateCameraAndRender(EntityRenderer.java:1002) 2013-11-10 22:00:45 [iNFO] [sTDERR] at net.minecraft.client.Minecraft.runGameLoop(Minecraft.java:946) 2013-11-10 22:00:45 [iNFO] [sTDERR] at net.minecraft.client.Minecraft.run(Minecraft.java:838) 2013-11-10 22:00:45 [iNFO] [sTDERR] at net.minecraft.client.main.Main.main(Main.java:93) 2013-11-10 22:00:45 [iNFO] [sTDERR] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) 2013-11-10 22:00:45 [iNFO] [sTDERR] at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57) 2013-11-10 22:00:45 [iNFO] [sTDERR] at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) 2013-11-10 22:00:45 [iNFO] [sTDERR] at java.lang.reflect.Method.invoke(Method.java:601) 2013-11-10 22:00:45 [iNFO] [sTDERR] at net.minecraft.launchwrapper.Launch.launch(Launch.java:131) 2013-11-10 22:00:45 [iNFO] [sTDERR] at net.minecraft.launchwrapper.Launch.main(Launch.java:27) 2013-11-10 22:00:45 [iNFO] [sTDOUT] ---- Minecraft Crash Report ---- 2013-11-10 22:00:45 [iNFO] [sTDOUT] // Why is it breaking 2013-11-10 22:00:45 [iNFO] [sTDOUT] 2013-11-10 22:00:45 [iNFO] [sTDOUT] Time: 10/11/13 10:00 PM 2013-11-10 22:00:45 [iNFO] [sTDOUT] Description: Unexpected error 2013-11-10 22:00:45 [iNFO] [sTDOUT] 2013-11-10 22:00:45 [iNFO] [sTDOUT] java.lang.ClassCastException: uncleTomo.crops.BlockTomato cannot be cast to net.minecraft.block.BlockStem 2013-11-10 22:00:45 [iNFO] [sTDOUT] at net.minecraft.client.renderer.RenderBlocks.renderBlockStem(RenderBlocks.java:3491) 2013-11-10 22:00:45 [iNFO] [sTDOUT] at net.minecraft.client.renderer.RenderBlocks.renderBlockByRenderType(RenderBlocks.java:457) 2013-11-10 22:00:45 [iNFO] [sTDOUT] at net.minecraft.client.renderer.WorldRenderer.updateRenderer(WorldRenderer.java:224) 2013-11-10 22:00:45 [iNFO] [sTDOUT] at net.minecraft.client.renderer.RenderGlobal.updateRenderers(RenderGlobal.java:1551) 2013-11-10 22:00:45 [iNFO] [sTDOUT] at net.minecraft.client.renderer.EntityRenderer.renderWorld(EntityRenderer.java:1129) 2013-11-10 22:00:45 [iNFO] [sTDOUT] at net.minecraft.client.renderer.EntityRenderer.updateCameraAndRender(EntityRenderer.java:1002) 2013-11-10 22:00:45 [iNFO] [sTDOUT] at net.minecraft.client.Minecraft.runGameLoop(Minecraft.java:946) 2013-11-10 22:00:45 [iNFO] [sTDOUT] at net.minecraft.client.Minecraft.run(Minecraft.java:838) 2013-11-10 22:00:45 [iNFO] [sTDOUT] at net.minecraft.client.main.Main.main(Main.java:93) 2013-11-10 22:00:45 [iNFO] [sTDOUT] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) 2013-11-10 22:00:45 [iNFO] [sTDOUT] at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57) 2013-11-10 22:00:45 [iNFO] [sTDOUT] at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) 2013-11-10 22:00:45 [iNFO] [sTDOUT] at java.lang.reflect.Method.invoke(Method.java:601) 2013-11-10 22:00:45 [iNFO] [sTDOUT] at net.minecraft.launchwrapper.Launch.launch(Launch.java:131) 2013-11-10 22:00:45 [iNFO] [sTDOUT] at net.minecraft.launchwrapper.Launch.main(Launch.java:27) 2013-11-10 22:00:45 [iNFO] [sTDOUT] 2013-11-10 22:00:45 [iNFO] [sTDOUT] 2013-11-10 22:00:45 [iNFO] [sTDOUT] A detailed walkthrough of the error, its code path and all known details is as follows: 2013-11-10 22:00:45 [iNFO] [sTDOUT] --------------------------------------------------------------------------------------- 2013-11-10 22:00:45 [iNFO] [sTDOUT] 2013-11-10 22:00:45 [iNFO] [sTDOUT] -- Head -- 2013-11-10 22:00:45 [iNFO] [sTDOUT] Stacktrace: 2013-11-10 22:00:45 [iNFO] [sTDOUT] at net.minecraft.client.renderer.RenderBlocks.renderBlockStem(RenderBlocks.java:3491) 2013-11-10 22:00:45 [iNFO] [sTDOUT] at net.minecraft.client.renderer.RenderBlocks.renderBlockByRenderType(RenderBlocks.java:457) 2013-11-10 22:00:45 [iNFO] [sTDOUT] at net.minecraft.client.renderer.WorldRenderer.updateRenderer(WorldRenderer.java:224) 2013-11-10 22:00:45 [iNFO] [sTDOUT] at net.minecraft.client.renderer.RenderGlobal.updateRenderers(RenderGlobal.java:1551) 2013-11-10 22:00:45 [iNFO] [sTDOUT] at net.minecraft.client.renderer.EntityRenderer.renderWorld(EntityRenderer.java:1129) 2013-11-10 22:00:45 [iNFO] [sTDOUT] 2013-11-10 22:00:45 [iNFO] [sTDOUT] -- Affected level -- 2013-11-10 22:00:45 [iNFO] [sTDOUT] Details: 2013-11-10 22:00:45 [iNFO] [sTDOUT] Level name: MpServer 2013-11-10 22:00:45 [iNFO] [sTDOUT] All players: 1 total; [EntityClientPlayerMP['Player127'/0, l='MpServer', x=716.50, y=5.62, z=1526.50]] 2013-11-10 22:00:45 [iNFO] [sTDOUT] Chunk stats: MultiplayerChunkCache: 441 2013-11-10 22:00:45 [iNFO] [sTDOUT] Level seed: 0 2013-11-10 22:00:45 [iNFO] [sTDOUT] Level generator: ID 01 - flat, ver 0. Features enabled: false 2013-11-10 22:00:45 [iNFO] [sTDOUT] Level generator options: 2013-11-10 22:00:45 [iNFO] [sTDOUT] Level spawn location: World: (712,4,1519), Chunk: (at 8,0,15 in 44,94; contains blocks 704,0,1504 to 719,255,1519), Region: (1,2; contains chunks 32,64 to 63,95, blocks 512,0,1024 to 1023,255,1535) 2013-11-10 22:00:45 [iNFO] [sTDOUT] Level time: 859 game time, 859 day time 2013-11-10 22:00:45 [iNFO] [sTDOUT] Level dimension: 0 2013-11-10 22:00:45 [iNFO] [sTDOUT] Level storage version: 0x00000 - Unknown? 2013-11-10 22:00:45 [iNFO] [sTDOUT] Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false) 2013-11-10 22:00:45 [iNFO] [sTDOUT] Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: false 2013-11-10 22:00:45 [iNFO] [sTDOUT] Forced entities: 1 total; [EntityClientPlayerMP['Player127'/0, l='MpServer', x=716.50, y=5.62, z=1526.50]] 2013-11-10 22:00:45 [iNFO] [sTDOUT] Retry entities: 0 total; [] 2013-11-10 22:00:45 [iNFO] [sTDOUT] Server brand: fml,forge 2013-11-10 22:00:45 [iNFO] [sTDOUT] Server type: Integrated singleplayer server 2013-11-10 22:00:45 [iNFO] [sTDOUT] Stacktrace: 2013-11-10 22:00:45 [iNFO] [sTDOUT] at net.minecraft.client.multiplayer.WorldClient.addWorldInfoToCrashReport(WorldClient.java:440) 2013-11-10 22:00:45 [iNFO] [sTDOUT] at net.minecraft.client.Minecraft.addGraphicsAndWorldToCrashReport(Minecraft.java:2312) 2013-11-10 22:00:45 [iNFO] [sTDOUT] at net.minecraft.client.Minecraft.run(Minecraft.java:863) 2013-11-10 22:00:45 [iNFO] [sTDOUT] at net.minecraft.client.main.Main.main(Main.java:93) 2013-11-10 22:00:45 [iNFO] [sTDOUT] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) 2013-11-10 22:00:45 [iNFO] [sTDOUT] at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57) 2013-11-10 22:00:45 [iNFO] [sTDOUT] at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) 2013-11-10 22:00:45 [iNFO] [sTDOUT] at java.lang.reflect.Method.invoke(Method.java:601) 2013-11-10 22:00:45 [iNFO] [sTDOUT] at net.minecraft.launchwrapper.Launch.launch(Launch.java:131) 2013-11-10 22:00:45 [iNFO] [sTDOUT] at net.minecraft.launchwrapper.Launch.main(Launch.java:27) 2013-11-10 22:00:45 [iNFO] [sTDOUT] 2013-11-10 22:00:45 [iNFO] [sTDOUT] -- System Details -- 2013-11-10 22:00:45 [iNFO] [sTDOUT] Details: 2013-11-10 22:00:45 [iNFO] [sTDOUT] Minecraft Version: 1.6.4 2013-11-10 22:00:45 [iNFO] [sTDOUT] Operating System: Windows 7 (amd64) version 6.1 2013-11-10 22:00:45 [iNFO] [sTDOUT] Java Version: 1.7.0_21, Oracle Corporation 2013-11-10 22:00:45 [iNFO] [sTDOUT] Java VM Version: Java HotSpot 64-Bit Server VM (mixed mode), Oracle Corporation 2013-11-10 22:00:45 [iNFO] [sTDOUT] Memory: 552642776 bytes (527 MB) / 1038876672 bytes (990 MB) up to 1038876672 bytes (990 MB) 2013-11-10 22:00:45 [iNFO] [sTDOUT] JVM Flags: 3 total; -Xincgc -Xmx1024M -Xms1024M 2013-11-10 22:00:45 [iNFO] [sTDOUT] AABB Pool Size: 152 (8512 bytes; 0 MB) allocated, 17 (952 bytes; 0 MB) used 2013-11-10 22:00:45 [iNFO] [sTDOUT] Suspicious classes: FML and Forge are installed 2013-11-10 22:00:45 [iNFO] [sTDOUT] IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0 2013-11-10 22:00:45 [iNFO] [sTDOUT] FML: MCP v8.11 FML v6.4.37.941 Minecraft Forge 9.11.1.941 4 mods loaded, 4 mods active 2013-11-10 22:00:45 [iNFO] [sTDOUT] mcp{8.09} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available 2013-11-10 22:00:45 [iNFO] [sTDOUT] FML{6.4.37.941} [Forge Mod Loader] (bin) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available 2013-11-10 22:00:45 [iNFO] [sTDOUT] Forge{9.11.1.941} [Minecraft Forge] (bin) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available 2013-11-10 22:00:45 [iNFO] [sTDOUT] AblazeTheBest_UncleTomosMod{The best version ever.} [uncle Tomo's Minecraft Mod] (bin) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available 2013-11-10 22:00:45 [iNFO] [sTDOUT] Launched Version: 1.6 2013-11-10 22:00:45 [iNFO] [sTDOUT] LWJGL: 2.9.0 2013-11-10 22:00:45 [iNFO] [sTDOUT] OpenGL: Intel® HD Graphics GL version 2.1.0 - Build 8.15.10.2104, Intel 2013-11-10 22:00:45 [iNFO] [sTDOUT] Is Modded: Definitely; Client brand changed to 'fml,forge' 2013-11-10 22:00:45 [iNFO] [sTDOUT] Type: Client (map_client.txt) 2013-11-10 22:00:45 [iNFO] [sTDOUT] Resource Pack: Default 2013-11-10 22:00:45 [iNFO] [sTDOUT] Current Language: English (US) 2013-11-10 22:00:45 [iNFO] [sTDOUT] Profiler Position: N/A (disabled) 2013-11-10 22:00:45 [iNFO] [sTDOUT] Vec3 Pool Size: 174 (9744 bytes; 0 MB) allocated, 40 (2240 bytes; 0 MB) used 2013-11-10 22:00:45 [iNFO] [sTDOUT] #@!@# Game crashed! Crash report saved to: #@!@# C:\Users\***\Desktop\forge 1.6.4\forge\mcp\jars\.\crash-reports\crash-2013-11-10_22.00.45-client.txt 2013-11-10 22:00:45 [iNFO] [Minecraft-Server] Stopping server AL lib: (EE) alc_cleanup: 1 device not closed I know the error, but how to fix it?
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[SOLVED] New type of crop [SOLUTION INSIDE]
Hi! I was making a crop(Tomato). The textures were being made by a friend. He made like a melon stalk, but in code, the crop grows like potatoes/carrots, so instead of one single stem, there are 4 stalks on the edges. How to make it grow like a melon stalk, but not make it grow melon blocks? Work like a potato, but look like a melon stalk? Regards, Ablaze.
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Two workspaces?
Thanks for solving my problem!
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Two workspaces?
Yes, I put all my code in a package called tutorial and tutorial.* which is under that main Minecraft thingy. What is a project? How do I move code? I'm really new to modding, sorry. And suppose I make two projects, and later package all my code for release. Won't I have "two" mods in one? Thats unwanted. Whats a run configuration? Regards, Ablaze.
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Two workspaces?
I didn't understand, could you explain step by step?
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Two workspaces?
Hi! I'm done with the code part of my mod. But I can't make the textures myself, so a friend is making them. So here I am, getting bored. But I want to try events. But if I delete my workspace, my mod is gone. I know I can download forge src once again, but due to limited bandwidth I can't download 363 MB again. What should I do? Regards, Ablaze.
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Damage the player on sword swing
Hi, Hmm... Well I don't think there is a way to stop the sword from damaging the person you swing it at i.e. if you swing it at a zombie, you will damage the zombie. But there should be 2 such methods- onSwordSwing() - something like that damageEntity(Entity entity) - something like that I'll look up the sword classes and other classes. Will try to help you ASAP. Regards, Ablaze.
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[SOLVED]Mob spawns with spawn egg, but doesn't spawn naturally[SOLUTION INSIDE]
Thanks so much! Regards, Ablaze.
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[SOLVED]Mob spawns with spawn egg, but doesn't spawn naturally[SOLUTION INSIDE]
I've never used events before. I was reading the article you gave me, but I can't understand much. :(
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[SOLVED]Mob spawns with spawn egg, but doesn't spawn naturally[SOLUTION INSIDE]
I don't quite understand what you mean by 'spawn randomly.' Let me give you an example. The Zombie:- It can spawn in two ways. 1. Right click any block with a Zombie Spawn egg and it will spawn. 2. It spawns naturally on a difficulty of Easy or above. Similarly, my mob:- Uncle Tomo:- It should spawn in two ways:- 1. Right click any block with an Uncle Tomo spawn egg and it will spawn. (This method works) 2. It spawns naturally on a difficulty of Easy or above. (This isn't working! It is not spawning naturally!) Regards, Ablaze.
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[SOLVED]Mob spawns with spawn egg, but doesn't spawn naturally[SOLUTION INSIDE]
Bump.
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[SOLVED]Mob spawns with spawn egg, but doesn't spawn naturally[SOLUTION INSIDE]
Hey, My mob spawns with the help of a spawn egg. But it doesn't spawn naturally. Here is my code:- Tutorial.java (Main file) UncleTomo.java EntityUncleTomo.java RenderUncleTomo.java Please help if you can. Regards, Ablaze.
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How to debug?
I've already seen that article, thank you. But the problem with that one is, the very first step says right click a file and click Debug As -> 2 Java Application. I don't have that option (2 Java Application)! So please help me out. Am I supposed to right click the entire Minecraft root thing or only my file? Please help me! Thanks, Ablaze.
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How to debug?
Hi, How to debug Minecraft with breakpoints in Eclipse? Thanks, Ablaze. P.S. if you can't explain here, atleast link me to an article?
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Lots of texture problems
I'm sorry, but I don't know anything about debugging or breakpoints or things like that. In short, I've never debugged, not even in ordinary Java programs like JFrames and other things. Can you teach me how to do this debugging and breakpoint stuff? Thanks, Ablaze.
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Lots of texture problems
Hey! Okay, as for the first problem I'll do a breakpoint check. About the second problem, how do I fix it? EDIT: I fixed the second problem. I did this by copying the following code from BlockTNT:- public Icon getIcon(int par1, int par2) { return par1 == 0 ? this.field_94392_b : (par1 == 1 ? this.field_94393_a : this.blockIcon); } Doing breakpoint checks now. Thanks, Ablaze.
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Lots of texture problems
Hey, I'm having a lot of problems with textures right now, so lets get right into it. I made a block called textureTestBlock. I used the registerIcon method. The missing texture appears. Here is where I put my texture:- In the log, here is what appears pertaining to that block and its texture Here is the necessary code:- My main file (Tutorial.java, as I'm still learning ):- BlockTextureTest.java:- Problem 2: I don't know how to put this, but try to understand. If you saw in Tutorial.java, there is a block called chainTnt. Wait, wait don't start scrolling up. Listen. As you guys know, there are three textures required for that, because it extends BlockTNT. Now have a look at the BlockChainTnt.java code:- The registerIcon code is in bold. Now do you see that underlined part? It wasn't originally Tutorial.modid. It was originally this.func_111023_E(). I changed that. Now, the side texture loads, but not the top or bottom. Here is the texture location:- C:/Users/*****/Desktop/forge/mcp/src/minecraft/assets/ablazethebest_tutorialmod/textures/blocks/chainTnt_bottom(or)_side(or)top.png Have a look at this pic:- I'm not sure about which build I'm using, I think it is 9.10.0.842. It is 1.6.2 I know, I plan to move my mod to 1.6.4 soon as they are nearly the same. Please help if you can. Thanks, Ablaze.
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Custom tree generation problems
Okay, I'll check that out. Thanks for the reply. You mean in ArkmanditeWorldGenTrees.java right? If yes - I did that. Didn't work. If no- tell me where to make the edit. Thank you for the reply.
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