Everything posted by Dmitchell94
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[1.8] Achievements not working in new update
The method setIndependent() is undefined for the type Achievement So if that is no longer defined and i can not figure what replaced it
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[1.8] Achievements not working in new update
Here is a copy of my achievement class: For some reason since the update the achievments have been erroring and i can not figure out why
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[1.6.4] Forge Enviroment failed hash
9.11.1.965 was the version I was using. Also what is this new Gradle thing?
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[1.6.4] Forge Enviroment failed hash
Hey guys recently reformatted my computer and was just setting my forge environment back up today. got java installed and the path set eclipse set and downloaded forge src for 1.6.4 but when i ran the install this error message was displayed: Download of minecraft_server.1.6.4.jar failed hash check, deleting abcf286a14f7a ee82e8bf89270433509 ba3145656b1480122bd8759cecd7b7a1 Something failed verifying minecraft files any idea what could be causing this problem and how i could fix it?
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[1.5.2] Make tools glow?
ok well from talking here and with a few other devs it sounds like though it is possible there isnt a "clean" method of doing it so i guess i will hold off till the main features of the mod is done and I actually have some time to create this effect
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[1.5.2] Make tools glow?
what about shaders or a client side only method? "Magic spells has a spell called lightwalk and server side only it places glowstone under your feet an makes the torch give off light while in hand client side." -Rainfey or do they use the same method as you? (havent looked at there code yet was just told this he thinks they use shaders or client side only.) Just trying to find a plausabile method that doesn't cause much lag.
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[1.5.2] Make tools glow?
Hmmm seems like it would cause lag not sure if its worth adding the glow if its gonna lag much. Adding this mod to a 94 mod modpack so lag is a very big problem. I may try it and see its impact but this definitely is not a smooth feature.
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[1.5.2] Make tools glow?
Hey guys, Im trying to make a set of tools that actually give off light while they are in your hand but after looking around trying to see if it was even possible I didn't come up with anything. Does anyone know if this is possible and if so could you point me in the right direction?
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[Need Help Again]Particle effect is dark?
What version of Forge and Minecraft are you using?
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[1.5.2] Rendering Problems
Ok so fixing that mistake has not been so easy.
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[1.5.2] Rendering Problems
WOW!!!!! of course its something so simple that I look right over it
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[1.5.2] Rendering Problems
My original attempt was similar to that though it would only show up as redstone wire. Which is why i attempted this method which is working most of the way. I am trying to see how Redstone Wire handle the textures and i may try there method. To be honest this has been the most difficult code I have ever worked on and its starting to get frustrating how I can not figure out why it is not working.
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[1.5.2] Rendering Problems
Hello. I am creating a BlueStone alternative and am having some trouble with rendering. I got some help on this topic and rewrote the code for the rendering which fixed most of the problems but I am still having one major problem in which at all times the BlueStone wire renders as BlueStone_Wire_Cross.png and does not render as a straight line or turns. Someone suggested it may be a IBlockAccess Error and I do use IBlockAccess but am still having some problems any ideas? I am fairly new to Mod coding and some of this confuses me so any help is welcome RenderBlueStone_Wire.java BlueStone_Wire.java If needed i can post the client and the common proxy as well.
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Modder status/subforum requests
I am Developing the BlueStone mod and would like to get the modder status.
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Question about tools
ok so you also want to create a new tool and add that to each tool set? to define what its made of you would just use the enumtoolmaterial but to actually define the tool and how it can be used you have to create a hammer class. once you actually define the hammer you can then create diamonhammer.java and use extend hammer to define create the tool for each type of tool material. look at how minecraft creates there tools and base your base hammer off of it. this would save you from creating the same tool for every tool material and would give you one spot that the hammers core code is and then you could use the enumtoolmaterial to define the material used to make it and its strength and uses
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[1.6.2]Bonemeal Source
this is how i did it: GameRegistry.addRecipe(new ItemStack(BlueStoneShard), new Object[]{ "L "," C "," L", 'C', BlueStoneChunk, 'L', new ItemStack(Item.dyePowder, 1, 4), }); So to break it down a little. to define L as Lapis I had to do 'L', new ItemStack(Item.dyePowder now the 1 defines how many in the stack. 'L', new ItemStack(Item.dyePowder, 1, the four is the damage value and now we have 'L', new ItemStack(Item.dyePowder, 1, 4)
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[1.6.2]Bonemeal Source
took me forever to figure out how to do this with lapis
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[Unsolved] 3D Item Renderer Weirdness
and youve found a rendering tut in the forge wiki that is detailed. the one i saw was fairly basic and not really to clear
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Question about tools
what are you making the tools from? each tool needs a material. in a current mod im making there are two tool types: static EnumToolMaterial EnumToolMaterialBlueStone= EnumHelper.addToolMaterial("LowPower", 2, 300, 7.0F, 3, 15); static EnumToolMaterial EnumToolMaterialBlueStoneGem= EnumHelper.addToolMaterial("HighPower", 3, 3000, 15.0F, 5, 25); The first type is a weaker tool and the second is a improved version of the first which is made with a refined material and is stronger. as long as you define each tool and they have different names in my case: public static Item BlueStoneHoe; public static Item BlueStoneGemHoe; and you correctly define the tool material in the modname.java file: BlueStoneHoe = new BlueStoneHoe(2506, EnumToolMaterialBlueStone).setUnlocalizedName("BlueStonehoe"); BlueStoneGemHoe = new BlueStoneGemHoe(2517, EnumToolMaterialBlueStoneGem).setUnlocalizedName("BlueStoneGemhoe"); you are pretty set. I hope this helped some
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[Unsolved] 3D Item Renderer Weirdness
Do you have a link to the tutorial because ive been trying to find a good one and have not been able to.
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