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willkillyaquick

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  1. Oh...I got what you are saying...Sorry. I should have explained that this is in the preInit. The StaticItem.bushleaves is an Item. I just figured out my issue. I was doing everything right, but my PreInit was out of order...I needed to created the StaticItem before I made the Bush...."Bashes head on desk" Your comment about the PreInit made me check it. Thank you for that.
  2. WIGMbush = new Bush(Constants.WIGMBUSH, new ItemStack(StaticItem.bushleaves, 1, 1), new ItemStack(Seeds.bushseed)); Doesn't this do this create a new ItemStack each time?
  3. public void dropBlockAsItemWithChance(World p_149690_1_, int p_149690_2_, int p_149690_3_, int p_149690_4_, int p_149690_5_, float p_149690_6_, int p_149690_7_) { // TODO Auto-generated method stub super.dropBlockAsItemWithChance(p_149690_1_, p_149690_2_, p_149690_3_, p_149690_4_, p_149690_5_, p_149690_6_, 0); } @Override public ArrayList<ItemStack> getDrops(World world, int x, int y, int z, int metadata, int fortune){ ArrayList<ItemStack> ret = new ArrayList<ItemStack>(); System.out.println(metadata); if (metadata == 0){ for (int i = 0; i < 3 + fortune; ++i){ if (world.rand.nextInt(15) <= 7){ ret.add(drops); } } } for (int i = 0; i < 1 + fortune; ++i){ if (world.rand.nextInt(16) > { ret.add(drops2); } } return ret; } The drop items are private ItemStack drops; private ItemStack drops2; They are initialized at constructor
  4. Here is the error I get when I run it: Attempted to add a EntityItem to the world with a invalid item at (94.65, 65.17, 270.77), this is most likely a config issue between you and the server. Please double check your configs
  5. I'm using getDrops in the Bush class with an ArrayList to drop multiple items but when I add an ItemStack with sub items, it doesnt work. I thought that if I added the ItemStack(Item, Stack, Damage) it would just work. Has to be something simple, just not able to figure it out.
  6. Hello. I am trying to get an ItemStack to add an item by choosing an subItem but I can't seem to get it to work. The code works for items with no sub items. Here is parts of what I have: WIGMbush = new Bush(Constants.WIGMBUSH, new ItemStack(StaticItem.bushleaves, 1, 1), new ItemStack(Seeds.bushseed)); GameRegistry.registerBlock(WIGMbush , Constants.WIGMBUSH); ItemStack(StaticItem.bushleaves, 1, 1) is in question. This item registers in Minecraft just fine and as I said this code works when I replace this with an item without sub items. I just want to add the sub item item as a drop. Anyone that can give me a hint to what I am missing will really make my day

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