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syllabus

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Everything posted by syllabus

  1. Well I have just finished a Slot Render Event, but couldn't you just use the container.java method of slotClick for the SlotClickEvent? Also, thanks for the PlayerWakingEvent Idea! If anyone could tell me how to do a pr (noob at github) then that would be awesome!
  2. Ok I'll give it a go (I'm not an expert at github)
  3. Just a list of possible events that would allow more freedom while making mods - ItemBobbingEvent Located in EntityRenderer would be used for custom item bobbing (such as swords moving more realistically) - OrientCameraEvent Located in EntityRenderer Used for interesting movements in the viewpoint camera (such as combat jolting/landing jolt) - SetupFogEvent / UpdateFogColorEvent Located in EntityRenderer Used for changing distance of fog in situations / color (such as having a blizzard with a closer fog line) - WeatherEvent Located in World Also, a hook for mod options for ingame changes, a hook for custom dimension loading screens, and finally a way to create 3D gui's would be nice. (I have the mod options files already, working on custom dimension loading screen code as well. The 3D gui's may be a little complicated but I can get that done.) I didn't really bother to sugar coat the whole thing, but I can certainly explain anything on this post. If possible, it would be very useful to have these events/hooks inside minecraft forge instead of creating my own separate api that really has no point. Thank you

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