I see how they do it but I can't get it to work for my TileEntity(a mine), am I correct that the update() method is called every tick? Otherwise, which one? Or, is it done some other way now?
Thanks in advance.
Hello,
In 1.7 and earlier updateEntity() was called every tick for Tile Entities, this seems to have changed for 1.8 and I can't find what replaces it. Is there a replacement? If so, what is it?
Please excuse my bad English, it is not my native language.
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SirTheori
Hello,
I am currently working on a mod for Minecraft 1.7.2 using Forge, and I have ran into a problem.
The problem is that Minecraft crashes on loading after adding a fluid. Any help is much appreciated.
I am also implementing Buildcraft, Forestry and IC2 APIs but haven't used any of them yet.
Crash Log:
Base Mod class:
Fluid block class:
Oh, here you go, must have forgotten it.
As you can see in the log Minecraft starts properly but and the world loads but the liquid can´t flow. If I however make sure it can´t flow nothing happends.
Thanks.
Hello!
I have added a liquid to my WIP mod for Minecraft 1.6.2, however Minecraft crashes when it starts flowing.
Could anyone tell me why this happends and how to solve it?
Thanks.
/ SirTheori
Hello!
I am having trouble with a portal to my custom dimension. I have created a dimension and the portal block functions as expected and is only available via the /give command, but I don't know how to make the portal blocks spawn within a portal shape (in diamond blocks) by right clicking with flint and steel (I could create my own tool if that is not possible without editing the base classes). Could anyone help me?.
Thanks!
/ SirTheori
P. S. I'm new to Forge modding.