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werl

Forge Modder
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  1. I have downloaded several fresh versions of forge (2223, 2309, and 2310) and have been running into the same issue. It says that the version is nonexistent. The line it has issue with is version = "1.11.2-13.20.0.2228" Any help would be appreciated.
  2. I thank you for putting up with me, but I did get it working with your help. Thank you very much!
  3. Thanks for your reply and sorry for taking so long to reply. There is no texture at all, it is actually using the models from vanilla minecraft I believe currently. I've been looking into ModelLoader but have been running into some issues. I'm not exactly sure how to use it. ModelLoader.setCustomStateMapper(boneTorch, new StateMap.Builder().build()); That is how I'm currently using it, but it still seems to not be working.
  4. So I've been trying to tackle this for a couple days now without success. I'm trying to add a torch into minecraft, the model is correct and it even works with the block states, but i can't get my texture to render. All i get is the pink and black texture. My mod can be found here https://github.com/werl/more_torches. Thanks in advanced.
  5. If that would be possible that would be greatly appreciated. Thanks
  6. No, lex is saying that you should go to FML 3.1.15, which means updating forge to that latest 297, I do believe.
  7. To my understanding, SideProxy is just client/server/bukkit. No choosing files. It will run the exact same code, but not run anything with @SideProxy(ClientSide) on the server.
  8. werl replied to Zcelo12's topic in Modder Support
    This may be done completely wrong, but i got a way to have it work. In short, my understanding is that onArrowLoose is just used to indicate to the arrow to shift the change bows for different arrows.
  9. I'm adding new fences, sadly you cannot put torches on my new fences. So I did this. This is in BlockTorch.java. Original code: private boolean canPlaceTorchOn(World par1World, int par2, int par3, int par4) { if (par1World.isBlockSolidOnSide(par2, par3, par4, 1)) { return true; } else { int var5 = par1World.getBlockId(par2, par3, par4); if (var5 != Block.fence.blockID && var5 != Block.netherFence.blockID && var5 != Block.glass.blockID) { if (Block.blocksList[var5] != null && Block.blocksList[var5] instanceof BlockStairs) { int var6 = par1World.getBlockMetadata(par2, par3, par4); if ((4 & var6) != 0) { return true; } } return false; } else { return true; } } } New code: private boolean canPlaceTorchOn(World par1World, int par2, int par3, int par4) { if (par1World.isBlockSolidOnSide(par2, par3, par4, 1)) { return true; } else { int var5 = par1World.getBlockId(par2, par3, par4); if (var5 != Block.fence.blockID && var5 != Block.netherFence.blockID && var5 != Block.glass.blockID) { if (Block.blocksList[var5] != null && Block.blocksList[var5] instanceof BlockStairs) { int var6 = par1World.getBlockMetadata(par2, par3, par4); if ((4 & var6) != 0) { return true; } } else if (Block.blocksList[var5] != null && Block.blocksList[var5] instanceof BlockTorch) { return true; } return false; } else { return true; } } } Both server and client are the same.
  10. Stupid question. Thanks for all your work on forge, it's awesome.
  11. Thanks. I don't see any \r's in their, but i fixed my problem by using an old install.sh. One other question, is the 170 updated for 1.3.1?
  12. Hi everybody, I saw that fore has been updated (YAY) but i cant seem to be able to run install.sh. I get this: -bash: /Users/USER/Desktop/mcp61/forge/install.sh: /bin/bash^M: bad interpreter: No such file or directory I'm in the proper directory. Any advice?
  13. werl replied to Zcelo12's topic in Modder Support
    Sadly there is no tutorial for this, but, when i figure out how to use it, i will write one. Somehow there is a way to not have to use custom bows, but rather use the IArrowLoose and IArrowNock handlers. I haven't successfully got either working. But, in order to get more help we need code. Just some tips, what exactly is the problem you're having, post your code, be patient.
  14. First, there is a renderer file. Second, can you show us how to use the IArrowNock and IArrowLoose handers? i would really appreciate it because cant figure out how they work and there is no tutorial on how to use them.

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