I'm testing out the .obj render system on a model I ripped from N64.
I repaired the texture as a UV map, the best I could... yet I am a complete amateur with 3d models and the .obj format.
Upon registering my model I encounter this error -
here is a copy of my model, if anyone could take a look at it and find out why it fails.
https://dl.dropboxusercontent.com/u/19143385/reaverbotbodytest.zip its 65kb
I captured the model from an emulator, then photographed it from a few angles. Then I merged all the groups and deleted the old texture files ( it was originally textured 1 .png per triangle ) Then using the photos I projection painted the UV map in blender.
Obviously, I missed something. My only indication is that the entire model seams to still be made of individual triangles, when unwrapped instead of pealing it explodes.
for those interested :