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Spoonikle

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  1. Thanks for that, I will give this a try. I also found how to fix my issue with the model unwrapping into 200 pieces- I just needed to use the remove doubles action in the W menu. Now I can make a proper UV map, and do some touch up.
  2. I converted it to .OBJ from blender. It was isolated from a wave scene, that I extracted from an N64 emulator. Since I know next to nothing about 3d modeling and their formats, I have no idea what could be wrong... because anything could be wrong. I know there is a way to convert my file to the proper format, just not sure how.
  3. I'm testing out the .obj render system on a model I ripped from N64. I repaired the texture as a UV map, the best I could... yet I am a complete amateur with 3d models and the .obj format. Upon registering my model I encounter this error - here is a copy of my model, if anyone could take a look at it and find out why it fails. https://dl.dropboxusercontent.com/u/19143385/reaverbotbodytest.zip its 65kb I captured the model from an emulator, then photographed it from a few angles. Then I merged all the groups and deleted the old texture files ( it was originally textured 1 .png per triangle ) Then using the photos I projection painted the UV map in blender. Obviously, I missed something. My only indication is that the entire model seams to still be made of individual triangles, when unwrapped instead of pealing it explodes. for those interested :

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