I have several custom Golems, the first of which works fine, but the other two have glitches when attacking. When I am attacked by one, it's arms will become stuck in a half raised position. Not only this, but ALL of the custom Golems move their arms in unison to each other like some sort of weird synchronized ballet. I cannot figure out why one of my Golem types work but not the other, even after comparing the code. Any help?
Custom Golem that does not work:
Custom Golem that works fine:
Solved:
Well my first problem was in declaring the EntityRuneGolem variable as EntityRuneGolem in the Model class, but that wasn't causing the problem. I fixed it by adding in the holdRose methods back into the Entity and Model classes. Not sure why this was causing problems before.