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zombiewalker

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  1. Can you please move the placement of your adverts so they don't put themselves over the download links? Thank you
  2. So far so good, thanks lex I installed 920 and haven't had sound quit yet I think it is fixed but I will post again if it comes back
  3. are there none of the developers that can help me with this issue? Although I can play without forge the few mods I do use need forge and kindda hard to play when you can't hear the zombies and creepers etc
  4. Up till now the above worked with magic launcher till now so here is a copy of the development output log for forge Client> 2013-10-04 21:35:42 [iNFO] [sTDOUT] OpenAL initialized. Client> 2013-10-04 21:35:42 [iNFO] [sTDOUT] Initializing LWJGL OpenAL Client> 2013-10-04 21:35:42 [iNFO] [sTDOUT] (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org) Client> 2013-10-04 21:35:42 [iNFO] [sTDERR] Exception in thread "Thread-9" java.lang.IllegalStateException: Only one OpenAL context may be instantiated at any one time. Client> 2013-10-04 21:35:42 [iNFO] [sTDERR] at org.lwjgl.openal.AL.create(AL.java:113) Client> 2013-10-04 21:35:42 [iNFO] [sTDERR] at org.lwjgl.openal.AL.create(AL.java:102) Client> 2013-10-04 21:35:42 [iNFO] [sTDERR] at org.lwjgl.openal.AL.create(AL.java:201) Client> 2013-10-04 21:35:42 [iNFO] [sTDERR] at paulscode.sound.libraries.LibraryLWJGLOpenAL.init(LibraryLWJGLOpenAL.java:164) Client> 2013-10-04 21:35:42 [iNFO] [sTDERR] at paulscode.sound.SoundSystem.CommandNewLibrary(SoundSystem.java:1576) Client> 2013-10-04 21:35:42 [iNFO] [sTDERR] at paulscode.sound.SoundSystem.CommandQueue(SoundSystem.java:2572) Client> 2013-10-04 21:35:42 [iNFO] [sTDERR] at paulscode.sound.CommandThread.run(CommandThread.java:121) Client> 2013-10-04 21:35:45 [iNFO] [sTDOUT] Client> 2013-10-04 21:35:45 [iNFO] [sTDOUT] Starting up SoundSystem... Client> 2013-10-04 21:35:45 [iNFO] [sTDOUT] Initializing LWJGL OpenAL Client> 2013-10-04 21:35:45 [iNFO] [sTDOUT] (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org) Client> 2013-10-04 21:35:45 [iNFO] [sTDERR] Exception in thread "Thread-13" java.lang.IllegalStateException: Only one OpenAL context may be instantiated at any one time. Client> 2013-10-04 21:35:45 [iNFO] [sTDERR] at org.lwjgl.openal.AL.create(AL.java:113) Client> 2013-10-04 21:35:45 [iNFO] [sTDERR] at org.lwjgl.openal.AL.create(AL.java:102) Client> 2013-10-04 21:35:45 [iNFO] [sTDERR] at org.lwjgl.openal.AL.create(AL.java:201) Client> 2013-10-04 21:35:45 [iNFO] [sTDERR] at paulscode.sound.libraries.LibraryLWJGLOpenAL.init(LibraryLWJGLOpenAL.java:164) Client> 2013-10-04 21:35:45 [iNFO] [sTDERR] at paulscode.sound.SoundSystem.CommandNewLibrary(SoundSystem.java:1576) Client> 2013-10-04 21:35:45 [iNFO] [sTDERR] at paulscode.sound.SoundSystem.CommandQueue(SoundSystem.java:2572) Client> 2013-10-04 21:35:45 [iNFO] [sTDERR] at paulscode.sound.CommandThread.run(CommandThread.java:121) Client> 2013-10-04 21:36:22 [iNFO] [sTDOUT] ERROR MESSAGE: Client> 2013-10-04 21:36:22 [iNFO] [sTDOUT] SoundSystem did not load after 30 seconds. Client> 2013-10-04 21:36:22 [iNFO] [sTDOUT] Client> 2013-10-04 21:36:22 [iNFO] [sTDOUT] Starting up SoundSystem... Client> 2013-10-04 21:36:23 [iNFO] [sTDOUT] Switching to No Sound Client> 2013-10-04 21:36:23 [iNFO] [sTDOUT] (Silent Mode) Client> 2013-10-04 21:36:23 [iNFO] [sTDOUT] Client> 2013-10-04 21:36:23 [iNFO] [sTDOUT] Client> 2013-10-04 21:36:23 [iNFO] [sTDOUT] Client> 2013-10-04 21:36:33 [iNFO] [Minecraft-Client] Stopping! Client> 2013-10-04 21:36:33 [iNFO] [sTDOUT] Client> 2013-10-04 21:36:33 [iNFO] [sTDOUT] SoundSystem shutting down... Client> 2013-10-04 21:36:34 [iNFO] [sTDOUT] Author: Paul Lamb, www.paulscode.com Client> 2013-10-04 21:36:34 [iNFO] [sTDOUT] and here it is without anything just vanilla 1.6.4 Client> Client> Starting up SoundSystem... Client> Initializing LWJGL OpenAL Client> (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org) Client> OpenAL initialized. Client> Client> 2013-10-04 21:39:13 [CLIENT] [iNFO] Stopping! Client> Client> SoundSystem shutting down... Client> Author: Paul Lamb, www.paulscode.com Client> forge is trying to load something with the sound multiple times so it forces the game into no sound mode I can play with sound how ever without forge but I need forge for my mods to work Thanks again hope you can help me fix this soon as it is very frustrating
  5. I have tested a work around, the only way I can make this work is with magic launcher If there is something you are able to do with forge to make it work without magic launcher thats great otherwise I guess I'll just use this for now Thanks
  6. Just as the subject says I lose all sound when I use any forge version above minecraftforge-installer-1.6.2-9.10.0.789.jar It doesn't matter if I do a complete remove or run with no other mods or resource packs I lose all sound and music attached is the current forge minecraftforge-installer-1.6.4-9.11.1.916.jar log file I am not sure of anything else you might need yet please let me know if this is enough Thanks
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