Up till now the above worked with magic launcher till now so here is a copy of the development output log for forge
Client> 2013-10-04 21:35:42 [iNFO] [sTDOUT] OpenAL initialized.
Client> 2013-10-04 21:35:42 [iNFO] [sTDOUT] Initializing LWJGL OpenAL
Client> 2013-10-04 21:35:42 [iNFO] [sTDOUT] (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
Client> 2013-10-04 21:35:42 [iNFO] [sTDERR] Exception in thread "Thread-9" java.lang.IllegalStateException: Only one OpenAL context may be instantiated at any one time.
Client> 2013-10-04 21:35:42 [iNFO] [sTDERR] at org.lwjgl.openal.AL.create(AL.java:113)
Client> 2013-10-04 21:35:42 [iNFO] [sTDERR] at org.lwjgl.openal.AL.create(AL.java:102)
Client> 2013-10-04 21:35:42 [iNFO] [sTDERR] at org.lwjgl.openal.AL.create(AL.java:201)
Client> 2013-10-04 21:35:42 [iNFO] [sTDERR] at paulscode.sound.libraries.LibraryLWJGLOpenAL.init(LibraryLWJGLOpenAL.java:164)
Client> 2013-10-04 21:35:42 [iNFO] [sTDERR] at paulscode.sound.SoundSystem.CommandNewLibrary(SoundSystem.java:1576)
Client> 2013-10-04 21:35:42 [iNFO] [sTDERR] at paulscode.sound.SoundSystem.CommandQueue(SoundSystem.java:2572)
Client> 2013-10-04 21:35:42 [iNFO] [sTDERR] at paulscode.sound.CommandThread.run(CommandThread.java:121)
Client> 2013-10-04 21:35:45 [iNFO] [sTDOUT]
Client> 2013-10-04 21:35:45 [iNFO] [sTDOUT] Starting up SoundSystem...
Client> 2013-10-04 21:35:45 [iNFO] [sTDOUT] Initializing LWJGL OpenAL
Client> 2013-10-04 21:35:45 [iNFO] [sTDOUT] (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
Client> 2013-10-04 21:35:45 [iNFO] [sTDERR] Exception in thread "Thread-13" java.lang.IllegalStateException: Only one OpenAL context may be instantiated at any one time.
Client> 2013-10-04 21:35:45 [iNFO] [sTDERR] at org.lwjgl.openal.AL.create(AL.java:113)
Client> 2013-10-04 21:35:45 [iNFO] [sTDERR] at org.lwjgl.openal.AL.create(AL.java:102)
Client> 2013-10-04 21:35:45 [iNFO] [sTDERR] at org.lwjgl.openal.AL.create(AL.java:201)
Client> 2013-10-04 21:35:45 [iNFO] [sTDERR] at paulscode.sound.libraries.LibraryLWJGLOpenAL.init(LibraryLWJGLOpenAL.java:164)
Client> 2013-10-04 21:35:45 [iNFO] [sTDERR] at paulscode.sound.SoundSystem.CommandNewLibrary(SoundSystem.java:1576)
Client> 2013-10-04 21:35:45 [iNFO] [sTDERR] at paulscode.sound.SoundSystem.CommandQueue(SoundSystem.java:2572)
Client> 2013-10-04 21:35:45 [iNFO] [sTDERR] at paulscode.sound.CommandThread.run(CommandThread.java:121)
Client> 2013-10-04 21:36:22 [iNFO] [sTDOUT] ERROR MESSAGE:
Client> 2013-10-04 21:36:22 [iNFO] [sTDOUT] SoundSystem did not load after 30 seconds.
Client> 2013-10-04 21:36:22 [iNFO] [sTDOUT]
Client> 2013-10-04 21:36:22 [iNFO] [sTDOUT] Starting up SoundSystem...
Client> 2013-10-04 21:36:23 [iNFO] [sTDOUT] Switching to No Sound
Client> 2013-10-04 21:36:23 [iNFO] [sTDOUT] (Silent Mode)
Client> 2013-10-04 21:36:23 [iNFO] [sTDOUT]
Client> 2013-10-04 21:36:23 [iNFO] [sTDOUT]
Client> 2013-10-04 21:36:23 [iNFO] [sTDOUT]
Client> 2013-10-04 21:36:33 [iNFO] [Minecraft-Client] Stopping!
Client> 2013-10-04 21:36:33 [iNFO] [sTDOUT]
Client> 2013-10-04 21:36:33 [iNFO] [sTDOUT] SoundSystem shutting down...
Client> 2013-10-04 21:36:34 [iNFO] [sTDOUT] Author: Paul Lamb, www.paulscode.com
Client> 2013-10-04 21:36:34 [iNFO] [sTDOUT]
and here it is without anything just vanilla 1.6.4
Client>
Client> Starting up SoundSystem...
Client> Initializing LWJGL OpenAL
Client> (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
Client> OpenAL initialized.
Client>
Client> 2013-10-04 21:39:13 [CLIENT] [iNFO] Stopping!
Client>
Client> SoundSystem shutting down...
Client> Author: Paul Lamb, www.paulscode.com
Client>
forge is trying to load something with the sound multiple times so it forces the game into no sound mode
I can play with sound how ever without forge but I need forge for my mods to work
Thanks again hope you can help me fix this soon as it is very frustrating