Everything posted by zombiewalker
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please move adverts
Can you please move the placement of your adverts so they don't put themselves over the download links? Thank you
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Sound stops working on any forge version above 1.6.2-9.10.0.789
So far so good, thanks lex I installed 920 and haven't had sound quit yet I think it is fixed but I will post again if it comes back
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Sound stops working on any forge version above 1.6.2-9.10.0.789
are there none of the developers that can help me with this issue? Although I can play without forge the few mods I do use need forge and kindda hard to play when you can't hear the zombies and creepers etc
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Sound stops working on any forge version above 1.6.2-9.10.0.789
Up till now the above worked with magic launcher till now so here is a copy of the development output log for forge Client> 2013-10-04 21:35:42 [iNFO] [sTDOUT] OpenAL initialized. Client> 2013-10-04 21:35:42 [iNFO] [sTDOUT] Initializing LWJGL OpenAL Client> 2013-10-04 21:35:42 [iNFO] [sTDOUT] (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org) Client> 2013-10-04 21:35:42 [iNFO] [sTDERR] Exception in thread "Thread-9" java.lang.IllegalStateException: Only one OpenAL context may be instantiated at any one time. Client> 2013-10-04 21:35:42 [iNFO] [sTDERR] at org.lwjgl.openal.AL.create(AL.java:113) Client> 2013-10-04 21:35:42 [iNFO] [sTDERR] at org.lwjgl.openal.AL.create(AL.java:102) Client> 2013-10-04 21:35:42 [iNFO] [sTDERR] at org.lwjgl.openal.AL.create(AL.java:201) Client> 2013-10-04 21:35:42 [iNFO] [sTDERR] at paulscode.sound.libraries.LibraryLWJGLOpenAL.init(LibraryLWJGLOpenAL.java:164) Client> 2013-10-04 21:35:42 [iNFO] [sTDERR] at paulscode.sound.SoundSystem.CommandNewLibrary(SoundSystem.java:1576) Client> 2013-10-04 21:35:42 [iNFO] [sTDERR] at paulscode.sound.SoundSystem.CommandQueue(SoundSystem.java:2572) Client> 2013-10-04 21:35:42 [iNFO] [sTDERR] at paulscode.sound.CommandThread.run(CommandThread.java:121) Client> 2013-10-04 21:35:45 [iNFO] [sTDOUT] Client> 2013-10-04 21:35:45 [iNFO] [sTDOUT] Starting up SoundSystem... Client> 2013-10-04 21:35:45 [iNFO] [sTDOUT] Initializing LWJGL OpenAL Client> 2013-10-04 21:35:45 [iNFO] [sTDOUT] (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org) Client> 2013-10-04 21:35:45 [iNFO] [sTDERR] Exception in thread "Thread-13" java.lang.IllegalStateException: Only one OpenAL context may be instantiated at any one time. Client> 2013-10-04 21:35:45 [iNFO] [sTDERR] at org.lwjgl.openal.AL.create(AL.java:113) Client> 2013-10-04 21:35:45 [iNFO] [sTDERR] at org.lwjgl.openal.AL.create(AL.java:102) Client> 2013-10-04 21:35:45 [iNFO] [sTDERR] at org.lwjgl.openal.AL.create(AL.java:201) Client> 2013-10-04 21:35:45 [iNFO] [sTDERR] at paulscode.sound.libraries.LibraryLWJGLOpenAL.init(LibraryLWJGLOpenAL.java:164) Client> 2013-10-04 21:35:45 [iNFO] [sTDERR] at paulscode.sound.SoundSystem.CommandNewLibrary(SoundSystem.java:1576) Client> 2013-10-04 21:35:45 [iNFO] [sTDERR] at paulscode.sound.SoundSystem.CommandQueue(SoundSystem.java:2572) Client> 2013-10-04 21:35:45 [iNFO] [sTDERR] at paulscode.sound.CommandThread.run(CommandThread.java:121) Client> 2013-10-04 21:36:22 [iNFO] [sTDOUT] ERROR MESSAGE: Client> 2013-10-04 21:36:22 [iNFO] [sTDOUT] SoundSystem did not load after 30 seconds. Client> 2013-10-04 21:36:22 [iNFO] [sTDOUT] Client> 2013-10-04 21:36:22 [iNFO] [sTDOUT] Starting up SoundSystem... Client> 2013-10-04 21:36:23 [iNFO] [sTDOUT] Switching to No Sound Client> 2013-10-04 21:36:23 [iNFO] [sTDOUT] (Silent Mode) Client> 2013-10-04 21:36:23 [iNFO] [sTDOUT] Client> 2013-10-04 21:36:23 [iNFO] [sTDOUT] Client> 2013-10-04 21:36:23 [iNFO] [sTDOUT] Client> 2013-10-04 21:36:33 [iNFO] [Minecraft-Client] Stopping! Client> 2013-10-04 21:36:33 [iNFO] [sTDOUT] Client> 2013-10-04 21:36:33 [iNFO] [sTDOUT] SoundSystem shutting down... Client> 2013-10-04 21:36:34 [iNFO] [sTDOUT] Author: Paul Lamb, www.paulscode.com Client> 2013-10-04 21:36:34 [iNFO] [sTDOUT] and here it is without anything just vanilla 1.6.4 Client> Client> Starting up SoundSystem... Client> Initializing LWJGL OpenAL Client> (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org) Client> OpenAL initialized. Client> Client> 2013-10-04 21:39:13 [CLIENT] [iNFO] Stopping! Client> Client> SoundSystem shutting down... Client> Author: Paul Lamb, www.paulscode.com Client> forge is trying to load something with the sound multiple times so it forces the game into no sound mode I can play with sound how ever without forge but I need forge for my mods to work Thanks again hope you can help me fix this soon as it is very frustrating
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Sound stops working on any forge version above 1.6.2-9.10.0.789
I have tested a work around, the only way I can make this work is with magic launcher If there is something you are able to do with forge to make it work without magic launcher thats great otherwise I guess I'll just use this for now Thanks
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Sound stops working on any forge version above 1.6.2-9.10.0.789
Just as the subject says I lose all sound when I use any forge version above minecraftforge-installer-1.6.2-9.10.0.789.jar It doesn't matter if I do a complete remove or run with no other mods or resource packs I lose all sound and music attached is the current forge minecraftforge-installer-1.6.4-9.11.1.916.jar log file I am not sure of anything else you might need yet please let me know if this is enough Thanks
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