The problem is that I have two mobs, Bulbasaur and Charmander, when I run minecraft the models are correct and Bulbasaur has the right texture, but charmander has the wrong texture
Basic.java = base mod file
mobBulbasaur and mobCharmander = entity mob java classes
Base Mod File
package mypackage;
import mymobs.mobBulbasaur;
import mymobs.mobCharmander;
import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityEggInfo;
import net.minecraft.entity.EntityList;
import net.minecraft.entity.EntityLiving;
import net.minecraft.entity.EnumCreatureType;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.world.biome.BiomeGenBase;
import net.minecraftforge.common.MinecraftForge;
import cpw.mods.fml.common.Mod;
import cpw.mods.fml.common.Mod.EventHandler;
import cpw.mods.fml.common.Mod.Instance;
import cpw.mods.fml.common.SidedProxy;
import cpw.mods.fml.common.event.FMLInitializationEvent;
import cpw.mods.fml.common.event.FMLPostInitializationEvent;
import cpw.mods.fml.common.event.FMLPreInitializationEvent;
import cpw.mods.fml.common.network.NetworkMod;
import cpw.mods.fml.common.registry.EntityRegistry;
import cpw.mods.fml.common.registry.GameRegistry;
import cpw.mods.fml.common.registry.LanguageRegistry;
@Mod(modid="Basic", name="Basic", version="0.0.0")
@NetworkMod(clientSideRequired=true, serverSideRequired=false)
public class Basic {
// The instance of your mod that Forge uses.
@Instance("Basic")
public static Basic instance;
// Says where the client and server proxy code is loaded.
@SidedProxy(clientSide="tutorial.basic.client.ClientProxy", serverSide="mypackage.CommonProxy")
public static CommonProxy proxy;
@EventHandler
public void preInit(FMLPreInitializationEvent event) {
// Stub Method
}
@EventHandler
public void load(FMLInitializationEvent event) {//load
proxy.registerRenderers();
//mob test
// registerEntity([mob class name].class, "[name]", 0x[hex spawn egg color], 0x[hex spawn egg color]); //238E23 029D74
// LanguageRegistry.instance().addStringLocalization("entity.[mob class].name", "[Human read name]");
registerEntity(mobBulbasaur.class, "mobBulbasaur", 0x238E23, 0x029D74); //238E23 029D74
LanguageRegistry.instance().addStringLocalization("entity.mobBulbasaur.name", "Bulbasaur");
registerEntity(mobCharmander.class, "mobCharmander", 0xFF7F24, 0xFFD700); //238E23 029D74
LanguageRegistry.instance().addStringLocalization("entity.mobCharmander.name", "Charmander");
}
@EventHandler
public void postInit(FMLPostInitializationEvent event) {
// Stub Method
}
public void registerEntity(Class<? extends Entity> entityClass, String entityName, int bkEggColor, int fgEggColor) {
int id = EntityRegistry.findGlobalUniqueEntityId();
EntityRegistry.registerGlobalEntityID(entityClass, entityName, id);
EntityList.entityEggs.put(Integer.valueOf(id), new EntityEggInfo(id, bkEggColor, fgEggColor));
}
public void addSpawn1(Class<? extends EntityLiving> entityClass, int spawnProb, int min, int max, BiomeGenBase[] biomes) {
if (spawnProb > 0) {
EntityRegistry.addSpawn(entityClass, spawnProb, min, max, EnumCreatureType.creature, biomes);
}
}
}
}
Bulbasaur (Mob that works class)
package mymobs;
import net.minecraft.client.model.ModelBase;
import net.minecraft.client.renderer.entity.RenderLiving;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityAgeable;
import net.minecraft.entity.SharedMonsterAttributes;
//import net.minecraft.entity.ai.EntityAIFollowParent;
import net.minecraft.entity.ai.EntityAILookIdle;
//import net.minecraft.entity.ai.EntityAIMate;
import net.minecraft.entity.ai.EntityAIPanic;
import net.minecraft.entity.ai.EntityAISwimming;
import net.minecraft.entity.ai.EntityAIWander;
import net.minecraft.entity.ai.EntityAIWatchClosest;
import net.minecraft.entity.passive.EntityAnimal;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.Item;
import net.minecraft.util.ResourceLocation;
import net.minecraft.world.World;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
public class mobBulbasaur extends EntityAnimal
{
public mobBulbasaur(World par1World)
{
super(par1World);
this.setSize(0.9F, 1.3F);
this.getNavigator().setAvoidsWater(true);
this.tasks.addTask(0, new EntityAISwimming(this));
this.tasks.addTask(1, new EntityAIPanic(this, 2.0D));
//this.tasks.addTask(2, new EntityAIMate(this, 1.0D));
//this.tasks.addTask(3, new EntityAITempt(this, 1.25D, Item.wheat.itemID, false));
//this.tasks.addTask(4, new EntityAIFollowParent(this, 1.25D));
this.tasks.addTask(5, new EntityAIWander(this, 1.0D));
this.tasks.addTask(6, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
this.tasks.addTask(7, new EntityAILookIdle(this));
}
/**
* Returns true if the newer Entity AI code should be run
*/
public boolean isAIEnabled()
{
return true;
}
protected void applyEntityAttributes()
{
super.applyEntityAttributes();
this.getEntityAttribute(SharedMonsterAttributes.maxHealth).setAttribute(20.0D);
this.getEntityAttribute(SharedMonsterAttributes.movementSpeed).setAttribute(0.20000000298023224D);
}
/**
* Returns the sound this mob makes while it's alive.
*/
protected String getLivingSound()
{
return "";
}
/**
* Returns the sound this mob makes when it is hurt.
*/
protected String getHurtSound()
{
return "";
}
/**
* Returns the sound this mob makes on death.
*/
protected String getDeathSound()
{
return "";
}
/**
* Plays step sound at given x, y, z for the entity
*/
protected void playStepSound(int par1, int par2, int par3, int par4)
{
this.playSound("", 0.15F, 1.0F);
}
/**
* Returns the volume for the sounds this mob makes.
*/
protected float getSoundVolume()
{
return 0.4F;
}
/**
* Returns the item ID for the item the mob drops on death.
*/
protected int getDropItemId()
{
return Item.leather.itemID;
}
/**
* Drop 0-2 items of this living's type. @param par1 - Whether this entity has recently been hit by a player. @param
* par2 - Level of Looting used to kill this mob.
*/
protected void dropFewItems(boolean par1, int par2)
{
int j = this.rand.nextInt(3) + this.rand.nextInt(1 + par2);
int k;
for (k = 0; k < j; ++k)
{
/*TODO*/ this.dropItem(Item.leather.itemID, 1);
}
j = this.rand.nextInt(3) + 1 + this.rand.nextInt(1 + par2);
for (k = 0; k < j; ++k)
{
if (this.isBurning())
{
this.dropItem(Item.beefCooked.itemID, 1);
}
else
{
this.dropItem(Item.beefRaw.itemID, 1);
}
}
}
public mobBulbasaur spawnBabyAnimal(EntityAgeable par1EntityAgeable)
{
return new mobBulbasaur(this.worldObj);
}
public EntityAgeable createChild(EntityAgeable par1EntityAgeable)
{
return this.spawnBabyAnimal(par1EntityAgeable);
}
@SideOnly(Side.CLIENT)
public static class RenderTheMob extends RenderLiving {
private static final ResourceLocation bulbasaur = new ResourceLocation("basic", "/textures/mobs/BulbasaurTexture.png");
public RenderTheMob(ModelBase par1ModelBase, float par2) {
super(par1ModelBase, par2);
}
@Override
protected ResourceLocation getEntityTexture(Entity entity) {
return bulbasaur;
}
}
}
Charmander (Mob that doesn't work)
package mymobs;
import net.minecraft.client.model.ModelBase;
import net.minecraft.client.renderer.entity.RenderLiving;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityAgeable;
import net.minecraft.entity.SharedMonsterAttributes;
//import net.minecraft.entity.ai.EntityAIFollowParent;
import net.minecraft.entity.ai.EntityAILookIdle;
//import net.minecraft.entity.ai.EntityAIMate;
import net.minecraft.entity.ai.EntityAIPanic;
import net.minecraft.entity.ai.EntityAISwimming;
import net.minecraft.entity.ai.EntityAIWander;
import net.minecraft.entity.ai.EntityAIWatchClosest;
import net.minecraft.entity.passive.EntityAnimal;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.Item;
import net.minecraft.util.ResourceLocation;
import net.minecraft.world.World;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
public class mobCharmander extends EntityAnimal
{
public mobCharmander(World par1World)
{
super(par1World);
this.setSize(0.9F, 1.3F);
this.getNavigator().setAvoidsWater(true);
this.tasks.addTask(0, new EntityAISwimming(this));
this.tasks.addTask(1, new EntityAIPanic(this, 2.0D));
//this.tasks.addTask(2, new EntityAIMate(this, 1.0D));
//this.tasks.addTask(3, new EntityAITempt(this, 1.25D, Item.wheat.itemID, false));
//this.tasks.addTask(4, new EntityAIFollowParent(this, 1.25D));
this.tasks.addTask(5, new EntityAIWander(this, 1.0D));
this.tasks.addTask(6, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
this.tasks.addTask(7, new EntityAILookIdle(this));
}
/**
* Returns true if the newer Entity AI code should be run
*/
public boolean isAIEnabled()
{
return true;
}
protected void applyEntityAttributes()
{
super.applyEntityAttributes();
this.getEntityAttribute(SharedMonsterAttributes.maxHealth).setAttribute(20.0D);
this.getEntityAttribute(SharedMonsterAttributes.movementSpeed).setAttribute(0.20000000298023224D);
}
/**
* Returns the sound this mob makes while it's alive.
*/
protected String getLivingSound()
{
return "";
}
/**
* Returns the sound this mob makes when it is hurt.
*/
protected String getHurtSound()
{
return "";
}
/**
* Returns the sound this mob makes on death.
*/
protected String getDeathSound()
{
return "";
}
/**
* Plays step sound at given x, y, z for the entity
*/
protected void playStepSound(int par1, int par2, int par3, int par4)
{
this.playSound("", 0.15F, 1.0F);
}
/**
* Returns the volume for the sounds this mob makes.
*/
protected float getSoundVolume()
{
return 0.4F;
}
/**
* Returns the item ID for the item the mob drops on death.
*/
protected int getDropItemId()
{
return Item.magmaCream.itemID;
}
/**
* Drop 0-2 items of this living's type. @param par1 - Whether this entity has recently been hit by a player. @param
* par2 - Level of Looting used to kill this mob.
*/
protected void dropFewItems(boolean par1, int par2)
{
int j = this.rand.nextInt(3) + this.rand.nextInt(1 + par2);
int k;
for (k = 0; k < j; ++k)
{
/*TODO*/ this.dropItem(Item.magmaCream.itemID, 1);
this.dropItem(Item.blazePowder.itemID, 1);
}
j = this.rand.nextInt(3) + 1 + this.rand.nextInt(1 + par2);
{
}
}
/**
* Called when a player interacts with a mob. e.g. gets milk from a cow, gets into the saddle on a pig.
*/
/**
* This function is used when two same-species animals in 'love mode' breed to generate the new baby animal.
*/
public mobCharmander spawnBabyAnimal(EntityAgeable par1EntityAgeable)
{
return new mobCharmander(this.worldObj);
}
public EntityAgeable createChild(EntityAgeable par1EntityAgeable)
{
return this.spawnBabyAnimal(par1EntityAgeable);
}
@SideOnly(Side.CLIENT)
public static class RenderTheMob extends RenderLiving {
private static final ResourceLocation charmander = new ResourceLocation("basic", "/textures/mobs/CharmanderTexture.png");
public RenderTheMob(ModelBase par1ModelBase, float par2) {
super(par1ModelBase, par2);
}
@Override
protected ResourceLocation getEntityTexture(Entity entity) {
return charmander;
}
}
}
Client Proxy Class
package tutorial.basic.client;
import net.minecraft.client.renderer.entity.Render;
import mymobs.ModelBulbasaur;
import mymobs.ModelCharmander;
import mymobs.mobBulbasaur;
import mymobs.mobBulbasaur.RenderTheMob;
import mymobs.mobCharmander;
import mypackage.CommonProxy;
import cpw.mods.fml.client.registry.RenderingRegistry;
public class ClientProxy extends CommonProxy {
public void registerRenderers() {
// This is for rendering entities and so forth later on
RenderingRegistry.registerEntityRenderingHandler(mobBulbasaur.class, new RenderTheMob(new ModelBulbasaur(), 0.5F));
RenderingRegistry.registerEntityRenderingHandler(mobCharmander.class, new RenderTheMob(new ModelCharmander(), 0.5F));
}
}
I also have the Model[insert mob here] classes but I that is not the problem