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Pugsworth

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  1. I want to be able to let the user choose what block/item to use, but not be restricted by the id. A couple issues I've ran into with just using the unlocalized name is for stuff like slabs or records. Each record's unlocalized name is just 'record'. Single slab and double slab both have the unlocalized name of 'stoneSlab' or 'woodSlab';
  2. Some items/blocks have the same exact names, such as the comparator.
  3. I thought maybe it could be that simple, but upon further investigation, it's not. I want a way to use a name like "blockStone" (using a vanilla block as an example) in a config file, and always have it refer to the same block no matter which configuration of mods or ids there are.
  4. I thought that would work, but appears it might not for mods or anything else that might creep in. Essentially, I need a way to refer to a block/item based on something that is not id dependent and can be used across any mod configuration. I really don't want to have to hardcode anything since it needs to be as dynamic as it can be, while also supporting mod items. Pretty much what Mojang is doing with 'minecraft:stone', etc.
  5. Is there a way to get a block/item from just the UnlocalizedName2? e.g. get the Emerald Ore Block from just 'oreEmerald'.

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