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skoll_012

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  1. I seem to be having the same problem (if I'm understanding the OP correctly). I have 5 blocks. 2 of them are furnaces, so they each have a tile entity and each take up 2 ID's (one for idle, one for active). 2 others are custom crafting tables, one which has a 3x3 grid and another which has a 4x4 grid. The last is an ore which does have generation code. The ore and 1st crafting table show up with the exact same name that the 2nd crafting table has. The two furnaces are fine. Yes they all have different unlocalized names. EDIT: Nevermind, fixed it. The answer to the problem was that I had the unlocalized names in my Mod ID's class but didn't set them for some of the blocks. Just put "this.setUnlocalizedName(unlocalized name goes here)" in the constructor of each of your blocks and put the block's unlocalized name in the parentheses.
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