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Javik

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Everything posted by Javik

  1. Microsoft has a long history of trying to use games to coax people into upgrading to their next and newest big, slow, buggy, and unpopular operating systems. Back when Vista was the hot new thing, Halo 2 was the big game at the time. Halo 2 was ONLY available on Windows Vista and it was claimed it would not run on Windows XP because reasons.. http://www.tomshardware.com/forum/95000-13-halo-only-windows-vista
  2. Okay, well, just because it's not officially supported does not mean people have stopped using it. People still have questions for the legacy stuff. You would not believe how popular some of the really old MC modpacks are yet. The Forge forum Support EAQ basically screams at us "DO NOT POST ABOUT OLD CRAP HERE, USE MCPC/CAULDRON FORUM FOR THAT" ..... except now those forums are gone. So now what do we old legacy users do? I am here because I need help figuring out how to remove item IDs for a removed mod from Hexxit MC 1.5.2, with a world that already exists. Apparently the old 1.5.2 FML doesn't do the modern "/fml confirm" thing on startup of removing blocks and backing up the old world if mods are missing. It just tells me... "[sEVERE] [fml.ModTracker] This world was saved with mod DimDoors which appears to be missing, things may not work well" I was trying to comply with the EAQ and was going to post this in the MCPC/Cauldron forums for help, except now I can't. So now what?
  3. The forgechunkloading.cfg is extremely vague and I have no idea how to proceed. #################### # Forge #=================== # Sample mod specific control section. # Copy this section and rename the with the modid for the mod you wish to override. # A value of zero in either entry effectively disables any chunkloading capabilities # for that mod #################### Forge { # Maximum chunks per ticket for the mod. I:maximumChunksPerTicket=25 # Maximum ticket count for the mod. Zero disables chunkloading capabilities. I:maximumTicketCount=200 } Yep, great. So I just need to know the MODID of the mod I want to limit.... and so how do I as a nonprogrammer actually find that for the modpack I'm using? For example let's say in the FTB Infinity modpack, I want to kneecap RFTools, ChickenChunks, Steve's Carts, and Witchery, but NOT the Railcraft personal anchor. Is there a console command to list all MODID's and Mod names in a table?
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