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DJFergy

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  1. I figured out what was hanging me up! The pitch value goes from -90 when you are looking down, 0 when straight ahead and 90 when looking straight up. I thought it went from 0 to 180. Thanks for all the help!
  2. i dont think i posted enough of the code. hehe here is the full file. also as of right now the block faces whereever it damn well pleases. If i mess with a few of the paramaters in the last block of code then it changes on me again. package fergy.apocolypse.block; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import fergy.apocolypse.common.apocolypse; import net.minecraft.block.Block; import net.minecraft.block.material.Material; import net.minecraft.client.renderer.texture.IconRegister; import net.minecraft.entity.EntityLivingBase; import net.minecraft.item.ItemStack; import net.minecraft.util.Icon; import net.minecraft.util.MathHelper; import net.minecraft.world.World; public class BlockPurifier extends Block { @SideOnly(Side.CLIENT) private Icon grateTexture; @SideOnly(Side.CLIENT) private Icon sideTexture; public BlockPurifier(int par1, Material par2Material) { super(par1, Material.iron); this.setCreativeTab(apocolypse.TabApocolypse); } public void registerIcons(IconRegister iconRegister) { grateTexture = iconRegister.registerIcon("apocolypse:purifiergrate"); sideTexture = iconRegister.registerIcon("apocolypse:purifiersides"); } @SideOnly(Side.CLIENT) public Icon getIcon(int side, int meta) { if (side != meta ) { return this.sideTexture; } return this.grateTexture; } @Override public void onBlockAdded(World world, int x, int y, int z) { super.onBlockAdded(world, x, y, z); setDefaultDirection(world, x, y, z); } private void setDefaultDirection(World world, int x, int y, int z){ if(!world.isRemote) { int zNeg = world.getBlockId(x, y, z - 1); int zPos = world.getBlockId(x, y, z + 1); int xNeg = world.getBlockId(x - 1, y, z); int xPos = world.getBlockId(x + 1, y, z); int yNeg = world.getBlockId(x, y - 1, z); int yPos = world.getBlockId(x, y + 1, z); byte meta = 3; if(Block.opaqueCubeLookup[xNeg] && !Block.opaqueCubeLookup[xPos]) { meta = 5; } if(Block.opaqueCubeLookup[xPos] && !Block.opaqueCubeLookup[xNeg]) { meta = 4; } if(Block.opaqueCubeLookup[zNeg] && !Block.opaqueCubeLookup[zPos]) { meta = 3; } if(Block.opaqueCubeLookup[zPos] && !Block.opaqueCubeLookup[zNeg]) { meta = 2; } if(Block.opaqueCubeLookup[yNeg] && !Block.opaqueCubeLookup[yPos]) { meta = 0; } if(Block.opaqueCubeLookup[yPos] && !Block.opaqueCubeLookup[yNeg]) { meta = 1; } world.setBlockMetadataWithNotify(x, y, z, meta, 2); } } @Override public void onBlockPlacedBy(World world, int x, int y, int z, EntityLivingBase entity, ItemStack itemstack) { int rotation = MathHelper.floor_double((double)(entity.rotationYaw * 4F / 360F) * (double)(entity.rotationPitch * 1F / 180F)) & 3; world.setBlockMetadataWithNotify(x, y, z, rotation, 2); } } How does minecraft control pitch? Does looking down start at 0? then straight ahead 90 degrees?
  3. i've been trying to get this to work for a long while but I still don't know what to do. i'm aware that there are lots of tutorials about this but i also want the block to face the player on the y axis as well. i feel im really close to getting it but i guess i'm further away than i think i am. public void onBlockPlacedBy(World world, int x, int y, int z, EntityLivingBase entity, ItemStack itemstack) { int rotation = MathHelper.floor_double((double)(entity.rotationYaw * 4F / 360F) * (double)(entity.rotationPitch * 1F / 180F)) & 3; world.setBlockMetadataWithNotify(x, y, z, rotation, 2);
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