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June

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  1. Hello all, I have recently installed Linux Ubuntu 12 on my computer, and wish to continue modding on this OS (since it is much faster to load things up). However, upon the install.sh finishing running (which ran fine without any errors), I find that when I open up Eclipse, the src folder is empty. A quick search of the /forge/mcp/ folder confirmed this. I am an utter newbie when it comes to Linux, though not to Forge. I went to the Forge wiki and installed (to the best of my ability; though I do not know if I did it correctly) AStyle as it said to do (It also said to install Wine, but the Wine website said that Ubuntu came with Wine installed). That did not change anything. Just to make sure that I installed it correctly, I moved the tar.gz file into the forge folder and untarred it tar zxvf astyle.tar.gz Since I am more familiar with windows, and there is no Program Files folder that I can find (or anything of the sort; should I be looking somewhere in the File System?), so I have zero idea on how to install things correctly. Though, when I installed the JDK, it worked fine (I untarred it in the Eclipse folder then renamed it to /jre because that's where Eclipse was looking). Can someone who is more experienced in Linux with Forge help me? Thanks, -June
  2. I don't believe I understand. Do I have to create a new class "ItemInfo"?
  3. Hello all, I am creating a small mod for my friend. All it involves are some minerals and tools and armor for them. The ores generate fine, and the textures for both the blocks (ores) and the items (ingots, shards, etc) work fine. However, when I get to creating the tool set, I come up with a missing texture. Here is my code; all the tools look the same except for some minor details (changing of the texture name, extending a different ItemXXX, etc): package mineral_mod; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import net.minecraft.client.renderer.texture.IconRegister; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.item.EnumToolMaterial; import net.minecraft.item.ItemPickaxe; public class ItemEridiumPick extends ItemPickaxe { public ItemEridiumPick(int par1, EnumToolMaterial par2) { super(par1, par2); this.setCreativeTab(CreativeTabs.tabTools); } @SideOnly(Side.CLIENT) public void registerIcons(IconRegister icon) { itemIcon = icon.registerIcon("mineral_mod" + ":" + "eridiumPick"); } } The directory is assets>mineral_mod.textures.items/blocks. I know it is working because all the other blocks and items that I have are working just fine. My question is; is there another way to assign a texture for a tool that is different than a normal item that I should use? If not, what am I doing incorrectly at the moment? Thank you all for your help, June
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