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Yuri6037

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  1. @GotoLink Thanks for saying, that's realy helping so much... Don't be stupid, you know that if i'm asking here it's because i tried many many things : - Trying on 32bit Windows XP : same problem - Trying on 64 bits Windows 7 : same problem - Trying on Linux 64bits : same problem All my computers (the windows server 2008 edition too) failed all to install Forge by gradlew 1.7.2 ! All these computers was running Java JDK and JRE 1.6 ! I've tried with all my computers... It only rest to try on Mac. Anyway, i advanced a little on the problem : My friend with the optical fibre and a very very laggy PC seams to run your gradlew without any problem... So it seams like your programm need optical fibre or good connection to work properly ; in effect in my friend computers more files is downloaded than on my... Strange because i never had any issue with Multiplayer games (only S4League who is throwing you failed connect to the relay server) ; I have 8mb/s Download and 1mb/s Upload !
  2. **Code Removed by Yuri6037** REASON : Dimension problem solved... Note : All codes that i'm posting will dissapear like this one ; in effect StoneLineMod sources, textures and sounds are property of StoneLine Developpement Team. Like SLDevTeam rule say, never any projects will be opensource, all projects are obfuscated and contains codes to block deobfuscation. If someone decompile the mod it will be reported to me, and this person will no longer have access to any Server that uses official StoneLineMod ; in plus this person will be permanently banned from any server that Yuri6037 owns... So never try to decompile my codes or you will get in all my future game servers : The Ban Hammer Has Spoken !
  3. Thanks for help about trees, i will get rid by creating a structure gen... Did you find something about the portal creation problem ? Well, if i try to fire with my custom igniter the snow portal, world.setBlock is seams to not work with placing special blocks on snow... Have you find something to get rid of this ?
  4. I'm making a new dimension in plus of the stoneline dimension ! This new dimension uses the id -2. I've made the chunk provider looks like an overworld with only snow blocks and ice blocks... There are severals problems : - First no trees are spawning - Second with forcing tree spawning, the tree looks like vanilla ; they need to be in ice not in wood and leaves ! - Third some lava generates in the bassement (like in vanilla) ; this needs to be ice and not air or lava ! - Fourth monsters are still spawning at night when i difine that they aren't allowed in the world provider - Fifth the teleporter does not creates properly : it seams that when you try to generate a portal block on a snow block it makes portals blocks to dissapear ! - Sx'th is there any way to force snowing all the time (actually it snowing randomly, like in vanilla snow biome) ? My codes (yes i know there are a lot of !) The Chunk provider : --PRIVATE-- The World provider : --PRIVATE-- The Teleporter classes (two) : --PRIVATE-- --PRIVATE-- The biome now : --PRIVATE-- The portal block --PRIVATE-- The custom fire blocks used by the costom igniter for both dimensions : --PRIVATE-- These codes have been made a long time ago using Minecraft Beta... So with the new versions i've putted codes over others, coppied codes from tutorials, because dimension system has completely changed and i no longer understand how the new dimension management is working... Also codes may creates lags or may not be optimized... In the all mod, dimensions are the only thing i've not succeed to optimized and understand ; i realy don't understand the new Minecraft dimension system ! Thanks by advance, Yuri6037
  5. So you can provide a good api for advanced developper but you can't provide a good installer ?
  6. Here too ! Nobody knows why it is happening !
  7. I know about mods ! I just tell that in my side i have many many problem with this multiplayer in singleplayer !
  8. With forcing IntelliJ to launch the client, i got a super stack trace : [10:50:10] [main/INFO]: Loading tweak class name cpw.mods.fml.common.launcher.FMLTweaker [10:50:10] [main/ERROR]: Unable to launch java.lang.ClassNotFoundException: cpw.mods.fml.common.launcher.FMLTweaker at java.net.URLClassLoader$1.run(URLClassLoader.java:202) ~[?:1.6.0_45] at java.security.AccessController.doPrivileged(Native Method) ~[?:1.6.0_45] at java.net.URLClassLoader.findClass(URLClassLoader.java:190) ~[?:1.6.0_45] at java.lang.ClassLoader.loadClass(ClassLoader.java:306) ~[?:1.6.0_45] at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:301) ~[?:1.6.0_45] at java.lang.ClassLoader.loadClass(ClassLoader.java:247) ~[?:1.6.0_45] at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:104) ~[launchwrapper-1.9.jar:?] at java.lang.ClassLoader.loadClass(ClassLoader.java:306) ~[?:1.6.0_45] at java.lang.ClassLoader.loadClass(ClassLoader.java:247) ~[?:1.6.0_45] at java.lang.Class.forName0(Native Method) ~[?:1.6.0_45] at java.lang.Class.forName(Class.java:249) ~[?:1.6.0_45] at net.minecraft.launchwrapper.Launch.launch(Launch.java:97) [launchwrapper-1.9.jar:?] at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.9.jar:?] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.6.0_45] at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39) ~[?:1.6.0_45] at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25) ~[?:1.6.0_45] at java.lang.reflect.Method.invoke(Method.java:597) ~[?:1.6.0_45] at com.intellij.rt.execution.application.AppMain.main(AppMain.java:120) [idea_rt.jar:?] Is that normal ?
  9. Uh ! So it sounds like it's a bug in the Minecraft game itself... Thanks, Jeb, again thanks. Jeb, you succeed to make an ultra laggy game, ultra bugged game and crashing game and in plus you succeed to make a problem in your Entity interface ! Good, very good... @Draco18s After Notch cancelled the game, when the next version with Jeb comes up (Minecraft 1.3), i began to have almost a problem in all parts of the game... The last error i get is just Java heap space crash ! I just have 8 Gb of RAM, so Minecraft is taking more than 8Gb not possible, it's surely a problem in their side ! In plus every time (from the 1.3) i click on the connect to server button i get crash for 10 seconds and after i get the login screen ! In all cases almost of my problems begans when stupid Mojang put Multiplayer in Siglplayer (or the internal server) without this internal server i get not any bug, but when using it i get all the time a bug or a crash ! I can have a good PC, a PC that runs perfectly almost games, but only this game is not running perfectly ! But What the hell is that internal server ? Why this thing is creating so much problems ? Why they implemented that stupid thing ?
  10. Big problem ! I tried what you said, the project has been created. When oppenned it in IntelliJIDEA 13.0, i get : - Unresolvable import : "net.minecraft.init.Blocks" - Unresolvable import : "cpw.mods.fml.common.Mod" - Unresolvable import : "cpw.mods.fml.common.Mod.EventHandler" - Unresolvable import : "cpw.cpw.mods.fml.common.event.FMLInitializationEvent" And the other problem is that i have only one class in my src ! I give you the code of this only class... ExampleMod package com.example.examplemod; import net.minecraft.init.Blocks; import cpw.mods.fml.common.Mod; import cpw.mods.fml.common.Mod.EventHandler; import cpw.mods.fml.common.event.FMLInitializationEvent; @Mod(modid = ExampleMod.MODID, version = ExampleMod.VERSION) public class ExampleMod { public static final String MODID = "examplemod"; public static final String VERSION = "1.0"; @EventHandler public void init(FMLInitializationEvent event) { // some example code System.out.println("DIRT BLOCK >> "+Blocks.dirt.func_149739_a()); } } Yuri6037
  11. Solved ! My game was blocking it's FPS to 10 ! So LOL ! Now the 1.7.2 runs perfectly ! I'm downloading the new Forge 1.7.2 ; MCPC+ has in plus updated too ! Only problems : inventory has rendering bugs in this version, no one of my mods has updated... About StoneLineMod updating, that will be very very very long : More than 1000 lines of code to change because of obfuscated methods&fields, no longer Item.**.itemID and no longer Block.**.blockID !
  12. That's looks like a bump, because it's a bump...
  13. Nobody can help ? Can you confirm me that it's a bug with the game itself ? Do you need more code ? I have the container, block and GUI classes if you want ; I already posted the decompiling core (tile entity)... And if you know, CJB mods for old Minecraft 1.2.5, was adding a block acting like this one that I would like to make... Please help...
  14. I've advanced a little on the bug : It seam to be a bug in the Minecraft entity spawn/despawn system... I have tried to spawn each items after some seconds between the spawns, that not work... But if you place some Hoppers next to the block (for items to enter directly into hopper), all works fine ; there's no longer fake items or direct dispawns. But the bug is only coming if the player is next to the block !
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