Thank you but I am aware of this, it's not the issue. I have yet to find a way of making the player walk the way I want them to. I need something essentially like pressing WSAD keys under different conditions.
I am currently trying to modify a player's movement, but so far everything I've tried has failed. Does anyone know of the preferred/suggested way to override a player's movement?
The closest I have gotten is EntityClientPlayerMP.addVelocity(), but it is only modifying the coordinates of the player (and also, for whatever reason, setting isAirBorne to true). I am in need of something that will modify movement relative to where the player is looking.
What is the error you're getting on line 270? The more info, the better.
From what I can gather, You need to cast var13 to an Object or make a new Object array with only var13 in it. However, if this isn't something you modified yourself, I have a feeling this won't fix the problem.
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