
bokisa12
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Everything posted by bokisa12
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Can somebody tell me what caused my crash?
bokisa12 replied to bokisa12's topic in Support & Bug Reports
Alright, but just being curious, is the 4096 limit Minecraft's fault of Forge's fault? Because I was making a modpack that was supposed to be called "Beyond Possibilitiez" and it was supposed to have a REALLY big amount of mods, but now, I'm mad... -
Can somebody tell me what caused my crash?
bokisa12 replied to bokisa12's topic in Support & Bug Reports
I've heard that 1.7 doesn't use BlockIDs? What's up with that? -
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All metadata blocks always drop metadata 0! Help.
bokisa12 replied to bokisa12's topic in Modder Support
That's what I was looking for, thank you so much!!! -
All metadata blocks always drop metadata 0! Help.
bokisa12 replied to bokisa12's topic in Modder Support
Alright, thanks, I got it working. But let's say that I want the ore (metadata 0) to drop some kind of an item, and the brick (metadata 1) to drop itself? How would I do that?? Thx. -
All metadata blocks always drop metadata 0! Help.
bokisa12 replied to bokisa12's topic in Modder Support
Thanks, but I can't find the method anywhere ... Mind sending me an example? Thxx. -
So, I've got a block class which has 2 metadata blocks. One is an ore, and one is a brick. When I mine the ore, it drops the ore, but when I mine the brick it also drops the brick. How do I fix this problem? (Using latest Forge for mc 1.7.10). Here are my two block classes (one is used for metadata stuff) : https://drive.google.com/folderview?id=0ByIeNegfrZw0RjNLWEd5Nm55Ukk&usp=sharing Thanks.
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How to make different block metadatas drop different items?
bokisa12 replied to bokisa12's topic in Modder Support
Because it doesn't drop anything... -
How to make different block metadatas drop different items?
bokisa12 replied to bokisa12's topic in Modder Support
Seriously... Not because, I can't figure it out, but because no one can give a simple solution and an explanation to my problem. -
How to make different block metadatas drop different items?
bokisa12 replied to bokisa12's topic in Modder Support
Well, read my first post and see what I'm actually trying to do. It's really simple stuff, but I'm a big newbie in modding... -
How to make different block metadatas drop different items?
bokisa12 replied to bokisa12's topic in Modder Support
What is wrong with new Item(), outside of preInit? Do you know a better method for what I'm trying to do? If so , please tell me -
How to make different block metadatas drop different items?
bokisa12 replied to bokisa12's topic in Modder Support
Now I understand it . Thanks for the quick explanation! -
How to make different block metadatas drop different items?
bokisa12 replied to bokisa12's topic in Modder Support
I've got one more problem. If I want the block to drop another block, I can't do that because "drop" is the type of an Item, and not a Block. -
How to make different block metadatas drop different items?
bokisa12 replied to bokisa12's topic in Modder Support
Well, I'm a beginner in Java, that's why I didn't understand that, and I still don't understand it completely, but whatever, you helped me. It works! Thanks. -
How to make different block metadatas drop different items?
bokisa12 replied to bokisa12's topic in Modder Support
I know what switch is and how it works. But, where does it get the metadata of the block that I destroy? "meta" is given as a parameter in the getItemDropped method, but where? -
How to make different block metadatas drop different items?
bokisa12 replied to bokisa12's topic in Modder Support
I don't understand this at all. How does it know when to execute case 1 , and when case 2 ? -
How to make different block metadatas drop different items?
bokisa12 replied to bokisa12's topic in Modder Support
Thanks! But, how do I exactly check if metadata is 0 (or 1)? Something like this(?) : public Item getItemDropped(int par1, Random random, int par2) { if(meta == 0){ return MainClass.crystalRainbow; } else{ return MainClass.crystalizedDust } } What do I replace "meta" with ? Sorry I'm a big newbie when It comes to modding, although I know Java a little. -
Hello everyone, I've made a block which has 2 metadata. One is an ore, and one is a brick. When I put this method into my block class, both blocks (metadata 0 and 1), drop the same item. How can I make it, so that, the ore (metadata 0) drops a specific item, and the brick (metadata 1) drops itself (or any other item, it doesn't matter). This is the method that I used in my block class : public Item getItemDropped(int par1, Random random, int par2) { return MainClass.crystalRainbow; } Thanks
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Minimum RAM Required for a 60-mod server
bokisa12 replied to bokisa12's topic in Support & Bug Reports
As I said, I'm going to use a hosting service, so I don't need to worry about other services, and I'm not using any high intense CPU mods, so I don't need to worry about that. I'll start with 1.5gb, and expend if that's not enough! Thanks! -
Minimum RAM Required for a 60-mod server
bokisa12 replied to bokisa12's topic in Support & Bug Reports
I'm not playing with high intense mods (ic2, buildcraft), I'm playing CrazyCraft modpack ( orespawn,mutant creatures... ) , should 1.5 gb be enough? -
I want to order a minecraft server hosting package, I'll play with about ~50-60 mods, and 3 players all the time. What is the minimum RAM that I should go with ? Thanks in advance!