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bokisa12

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Everything posted by bokisa12

  1. Alright, but just being curious, is the 4096 limit Minecraft's fault of Forge's fault? Because I was making a modpack that was supposed to be called "Beyond Possibilitiez" and it was supposed to have a REALLY big amount of mods, but now, I'm mad...
  2. I've heard that 1.7 doesn't use BlockIDs? What's up with that?
  3. That's what I was looking for, thank you so much!!!
  4. Alright, thanks, I got it working. But let's say that I want the ore (metadata 0) to drop some kind of an item, and the brick (metadata 1) to drop itself? How would I do that?? Thx.
  5. Thanks, but I can't find the method anywhere ... Mind sending me an example? Thxx.
  6. So, I've got a block class which has 2 metadata blocks. One is an ore, and one is a brick. When I mine the ore, it drops the ore, but when I mine the brick it also drops the brick. How do I fix this problem? (Using latest Forge for mc 1.7.10). Here are my two block classes (one is used for metadata stuff) : https://drive.google.com/folderview?id=0ByIeNegfrZw0RjNLWEd5Nm55Ukk&usp=sharing Thanks.
  7. Because it doesn't drop anything...
  8. Seriously... Not because, I can't figure it out, but because no one can give a simple solution and an explanation to my problem.
  9. Well, read my first post and see what I'm actually trying to do. It's really simple stuff, but I'm a big newbie in modding...
  10. What is wrong with new Item(), outside of preInit? Do you know a better method for what I'm trying to do? If so , please tell me
  11. Now I understand it . Thanks for the quick explanation!
  12. I've got one more problem. If I want the block to drop another block, I can't do that because "drop" is the type of an Item, and not a Block.
  13. Well, I'm a beginner in Java, that's why I didn't understand that, and I still don't understand it completely, but whatever, you helped me. It works! Thanks.
  14. I know what switch is and how it works. But, where does it get the metadata of the block that I destroy? "meta" is given as a parameter in the getItemDropped method, but where?
  15. I don't understand this at all. How does it know when to execute case 1 , and when case 2 ?
  16. Thanks! But, how do I exactly check if metadata is 0 (or 1)? Something like this(?) : public Item getItemDropped(int par1, Random random, int par2) { if(meta == 0){ return MainClass.crystalRainbow; } else{ return MainClass.crystalizedDust } } What do I replace "meta" with ? Sorry I'm a big newbie when It comes to modding, although I know Java a little.
  17. Hello everyone, I've made a block which has 2 metadata. One is an ore, and one is a brick. When I put this method into my block class, both blocks (metadata 0 and 1), drop the same item. How can I make it, so that, the ore (metadata 0) drops a specific item, and the brick (metadata 1) drops itself (or any other item, it doesn't matter). This is the method that I used in my block class : public Item getItemDropped(int par1, Random random, int par2) { return MainClass.crystalRainbow; } Thanks
  18. As I said, I'm going to use a hosting service, so I don't need to worry about other services, and I'm not using any high intense CPU mods, so I don't need to worry about that. I'll start with 1.5gb, and expend if that's not enough! Thanks!
  19. I'm not playing with high intense mods (ic2, buildcraft), I'm playing CrazyCraft modpack ( orespawn,mutant creatures... ) , should 1.5 gb be enough?
  20. I want to order a minecraft server hosting package, I'll play with about ~50-60 mods, and 3 players all the time. What is the minimum RAM that I should go with ? Thanks in advance!
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