Hello everyone, so for the past couple of days I have endeavored on studying how minecraft's world generation occurs and how I can tweak it to my liking. I'm working on a mod that will generate(does not have to be 100%, but most of the time), a world that is entirely an ocean biome. However, I can't seem to achieve this and I'm stuck at whether I can acheive just editing the files that produce the chunks or if I'm going to completely have to restructure biomes and how they generate.
Here are some samples of my code, if anyone could provide me with ideas or ways that I could achieve my goal it would be much appreciated.
IslandWorldGen Class
IslandWorldChunkManager
IslandWorldChunkProvider - this is mainly the class I am having issues with(i've generated alot of void worlds messing with it),
Thank you all for any help you provide me with.