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Soviet

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Everything posted by Soviet

  1. Bump... My armour texture line: @Override public String getArmorTexture(ItemStack stack, Entity entity, int slot, int layer) { return "/alloycraft/textures/armor/copper_1.png"; //path to the armour texture } The error: Please, I really need help to find my armor path.
  2. Well apparently, no, I can't seem to find where to put my armour textures. Any help with that please ?
  3. Hello, I've experienced few troubles with the new icons directory and cannot seem to be able to get things done right. So, my textures and icons code are this: return "/mymod/textures/armor/myarmor_1.png" this.itemIcon = icon.registerIcon("mymod:myitem"); So... With those lines shown, what's the correct asset directory ? Is it Forge\mcp\src\Minecraft\assets\ ? Because it doesn't seem to work. Thanks by advance and have a great day.
  4. So... What do I have to do to make it work on SMP then ?
  5. Line 56 of Alloycraft is...? public final static Item bootsSteel = new SovSteelBoots(908, steelArmorMaterial2, RenderingRegistry.addNewArmourRendererPrefix("steel"), 3).setUnlocalizedName("steelBoots").setCreativeTab(CreativeTabs.tabCombat); This is the first armor line in my main class.
  6. Bump... Please, I don't understand what I have to do to make it work on SMP.
  7. I used your methods and yes, it works. Problem is, it still crashes my server.jar:
  8. I did like you said, I still get iron texture. Pretty sure you method works but what do I have to change ? Here's a sample of my code: public final static Item bootsSteel = new SovSteelBoots(908, steelArmorMaterial2, 2, 3).setUnlocalizedName("steelBoots").setCreativeTab(CreativeTabs.tabCombat); So, 2 is the iron texture. What do I replace it with ?
  9. I mean, my items are textured. It's when worn they aren't.
  10. Doesn't work. I want to do an armor with custom textures. I don't want it to have iron textures.
  11. Thank you for the answer, but what is the Forge method for ModLoader.addarmor ?
  12. I don't know if it helps, but when I put my mod in "coremods" instead of "mods" in my server folders, the server doesn't crash anymore. But! When I try to place a block from my mod, it instantly disappears (spawn protection not counted) and is removed from my inventory. Also, I don't see any traces of my custom ores...
  13. Hello again, I would like some help to make my mod working on SMP. According to the previous topic, http://www.minecraftforge.net/forum/index.php/topic,3053.msg20596.html#msg20596, all you need to do is to put your mod in the server and that's fine. Well, not for me. In solo, mod works fine and does not crash. I get immediate crash when trying to set it up on SMP. I used the Forge ModLoader to load my mod. Here's the log: From what I read, it has trouble with the armor adding by ModLoader. Here are the culprits: Can anyone give a hand? Thanks by advance.
  14. It worked and my copper spawns! Thank you for your time and your help!
  15. Here is my SovOreCopper.java:
  16. It did not change anything, and it seems your method screws all my items. Switched back to "my way of coding". Same error for WorldGen: "The constructor WorldGenMinable(Block, int, int, int) is undefined" I tried those and they didn't work: (new WorldGenMinable(Alloycraft.oreCopper, 0, 6, Block.stone.blockID)).generate(world, random, randomPosX , randomPosY , randomPosZ );//6 = the number of maximum ore blocks per vein (new WorldGenMinable(Alloycraft.oreCopper.blockID, 0, 6, Block.stone.blockID)).generate(world, random, randomPosX , randomPosY , randomPosZ );//6 = the number of maximum ore blocks per vein (new WorldGenMinable(oreCopper.blockID, 0, 6, Block.stone.blockID)).generate(world, random, randomPosX , randomPosY , randomPosZ );//6 = the number of maximum ore blocks per vein (new WorldGenMinable(Block.oreCopper, 0, 6, Block.stone.blockID)).generate(world, random, randomPosX , randomPosY , randomPosZ );//6 = the number of maximum ore blocks per vein (new WorldGenMinable(Block.oreCopper.blockID, 0, 6, Block.stone.blockID)).generate(world, random, randomPosX , randomPosY , randomPosZ );//6 = the number of maximum ore blocks per vein
  17. Sent by PM.
  18. Yes, it is .737: forge.major.number=7 forge.minor.number=8 forge.revision.number=1 forge.build.number=737
  19. I'm using the latest Forge Source (7.8.1). There are no quick fixes, it only tells me the error. Here is my WorldGen class:
  20. I changed all my code to public, tried like you said MyMainClass.oreCopper but I get this error now: "The constructor WorldGenMinable(Block, int, int, int) is undefined". What do I do ?
  21. I can't enter my ore, it does not find it. Here is my ore: private final static Block oreCopper = new SovOreCopper(802, 1, Material.rock).setHardness(2F) .setStepSound(Block.soundStoneFootstep).setUnlocalizedName("copperOre").setCreativeTab(CreativeTabs.tabBlock); Is there something wrong ?
  22. Hello, I'm stuck once again in my coding, due to the fact that I've not yet found a tutorial for regular world ore spawn for 1.5+. Can anyone give me a link to a tutorial for that or explain me how to ? Thank you by advance.
  23. It actually works! Thanks again for your help!
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