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Tairoon

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Everything posted by Tairoon

  1. You are right, I misread a part in the TextureMap class, I thought that blockIcon's or itemIcon's got added to the sheet anyway, because of vanilla items. Thanks to both of you
  2. Yeah I don't think that it's worth the trouble. Just thought there might be a simple fix. I used getIconFromDamage before. It works for the destroy particles, but gives you the warning.
  3. With that the warning doesn't show up any more. The Icon still gets added to the Texture Map twice, but I guess that doesn't matter too much. Thanks.
  4. I am using 1.6.4, the warning looks like this: [sEVERE] [Minecraft-Client] Using missing texture, unable to load: minecraft:textures/items/MISSING_ICON_ITEM_24205_null.png In 1.6.4 there is definitely code for a Texture map which stitches the textures together. In there i would be duplicated needlessly.
  5. Hi, for one of my Blocks, which uses a TESR I want to return a Vanilla icon in the getIcon method, so that the destroy particles have the right color. This works, but every startup I get a warning, because I didn't register an Icon. I do not want to register the icon again, because then it would be duplicated in the texture sheet. Is there away to avoid that, without the warning?
  6. That sounds like it could work too. What I have found, is to use markBlockForUpdate() and in my TE getDescriptionPacket(), which returns a new Packet132TileEntityData. Which I give a NBTTag with my TE data. The rest is handled from vanilla.
  7. Hi, I have a block, with a tileentity, which should rotate when clicked with one of my items. For that I use, onItemUseFirst from my item. The problem is that if I return true on the client side, the bounds update, but the method isn't called server side, which means that I would have to send a packet, to stay synced. Is there a way to have both sides be called and to update the bounds? I tried these two methods, in the onItemUseFirst class world.markBlockForUpdate(x, y, z); world.setBlockMetadataWithNotify(x, y, z, meta, 3); The metadata doesn't change and shouldn't.
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