Hi, I've made a block with a TileEntity and given the TileEntity a model so that i can get a block that's not got fixed 1x1x1 dimensions, however is there an easy way to rotate the model around the 4 directions (N,E,S,W) easily? Ive made the model in Techne but some of the boxes are at angles and some rotate so it would be possible to just use .setRotationAngle on the boxes but i woudl require some complex trigonomety to rotate and translate the boxes which in turn would take up lots of cpu and lag the game probably, is there a parameter in any other function like .render that i can use to rotate the model?