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MONOBLOK

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Everything posted by MONOBLOK

  1. Thank you very much. I think I understand the concept of client-server, rewrote the code and server running. However, sometimes I have warning when creating a new world: [WARNING] [Minecraft-Client] Memory connection overburdened; after processing 2500 packets, we still have 680 to go! What does it mean?
  2. I apologize, my native language is not English. I understand that my code in the above lines is crazy. I was in despair (Tutorials not help me) when I wrote these lines (renderBlockBellowID = RenderingRegistry.getNextAvailableRenderId()...) in proxy, I saw them in the same solution in the forums. What exactly do I have to register for the custom model block in the proxy?
  3. My mod does not work on the server. What's wrong with my code? Error: main class @Mod (modid = Info.ID, name = Info.NAME, version = Info.VERSION) @NetworkMod(clientSideRequired=true, serverSideRequired=false) public class BaseClassMod { @SidedProxy(clientSide = "mbk.mods.heavy_engine.proxi.ClientProxy", serverSide = "mbk.mods.heavy_engine.proxi.CommonProxy") public static CommonProxy proxy; public static Block blockGorn ; public static Block blockCrucible ; public static Block blockBellow; public static int BlockGornBlockID; public static int BlockCrucibleBlockID; public static int BlockBellowBlockID; public static int renderBlockGornID; public static int renderBlockCrucibleID; public static int renderBlockBellowID; static CreativeTabs tabMod = new TabMod(CreativeTabs.getNextID(),Info.NAME); @Instance(Info.ID) public BaseClassMod instance; // Mark this method for receiving an FMLEvent (in this case, it's the FMLPreInitializationEvent) @EventHandler public void preInit(FMLPreInitializationEvent event) { int beginBlockID=4020; Configuration config = new Configuration(event.getSuggestedConfigurationFile()); config.load(); BlockCrucibleBlockID = config.getBlock("BlockCrucible", beginBlockID++).getInt(); BlockGornBlockID = config.getBlock("BlockGorn", beginBlockID++).getInt(); BlockBellowBlockID = config.getBlock("BlockBellow", beginBlockID++).getInt(); config.save(); } @EventHandler public void init(FMLInitializationEvent event) { blockCrucible = new BlockCrucible(BlockCrucibleBlockID, true).setCreativeTab(BaseClassMod.tabMod).setHardness(0.0F).setUnlocalizedName("BlockCrucible"); blockGorn = new BlockGorn(BlockGornBlockID, true).setCreativeTab(BaseClassMod.tabMod).setHardness(0.0F).setUnlocalizedName("BlockGorn"); blockBellow = new BlockBellow(BlockBellowBlockID, true).setCreativeTab(BaseClassMod.tabMod).setHardness(0.0F).setUnlocalizedName("BlockBellow"); GameRegistry.registerBlock(blockCrucible,"BlockCrucible"); GameRegistry.registerBlock(blockGorn, "BlockGorn"); GameRegistry.registerBlock(blockBellow, "BlockBellow"); GameRegistry.registerTileEntity( mbk.mods.heavy_engine.blocks.TileEntity.TileEntityCrucible.class, "TileEntityBlockCrucible" ); GameRegistry.registerTileEntity( mbk.mods.heavy_engine.blocks.TileEntity.TileEntityGorn.class, "TileEntityBlockGorn" ); GameRegistry.registerTileEntity( mbk.mods.heavy_engine.blocks.TileEntity.TileEntityBellow.class, "TileEntityBlockBellow" ); ClientRegistry.bindTileEntitySpecialRenderer(TileEntityCrucible.class, new RendererCrucible()); ClientRegistry.bindTileEntitySpecialRenderer(TileEntityGorn.class, new RendererGorn()); ClientRegistry.bindTileEntitySpecialRenderer(TileEntityBellow.class, new RendererBellow()); renderBlockCrucibleID = RenderingRegistry.getNextAvailableRenderId(); renderBlockGornID = RenderingRegistry.getNextAvailableRenderId(); renderBlockBellowID = RenderingRegistry.getNextAvailableRenderId(); RenderingRegistry.registerBlockHandler(renderBlockCrucibleID, new HandlerCrucible()); RenderingRegistry.registerBlockHandler(renderBlockGornID, new HandlerGorn()); RenderingRegistry.registerBlockHandler(renderBlockBellowID, new HandlerBellow()); proxy.registerRenderers(); } } ClientProxy: public class ClientProxy extends CommonProxy { @Override public void registerRenderers() { renderBlockBellowID = RenderingRegistry.getNextAvailableRenderId(); RenderingRegistry.registerBlockHandler(renderBlockBellowID, new HandlerBellow()); ClientRegistry.bindTileEntitySpecialRenderer(TileEntityBellow.class, new RendererBellow()); renderBlockCrucibleID = RenderingRegistry.getNextAvailableRenderId(); RenderingRegistry.registerBlockHandler(renderBlockCrucibleID, new HandlerCrucible()); ClientRegistry.bindTileEntitySpecialRenderer(TileEntityCrucible.class, new RendererCrucible()); renderBlockGornID = RenderingRegistry.getNextAvailableRenderId(); RenderingRegistry.registerBlockHandler(renderBlockGornID, new HandlerGorn()); ClientRegistry.bindTileEntitySpecialRenderer(TileEntityGorn.class, new RendererGorn()); } } CommonProxy: public class CommonProxy { public static int renderBlockBellowID; public static int renderBlockCrucibleID; public static int renderBlockGornID; public void registerRenderers() { // Nothing here as the server doesn't render graphics or entities! } } Renderer file: @SideOnly(Side.CLIENT) public class RendererBellow extends TileEntitySpecialRenderer { private ModelBellow model; private ResourceLocation TEXTURE; public RendererBellow() { model = new ModelBellow(); } public void renderTileEntityAt(TileEntity tileEntity, double x, double y, double z, float f) { this.renderTileEntity((TileEntityBellow)tileEntity, x, y, z, f); } public void renderTileEntity(TileEntityBellow tileEntity, double x, double y, double z, float f) { int metadata =0; if(tileEntity.worldObj != null){ metadata = tileEntity.getBlockMetadata(); } int rotationAngle = 0; if(metadata%4 == 0 ){ rotationAngle = 270; } if(metadata%4 == 1 ){ rotationAngle = 90; } if(metadata%4 == 2 ){ rotationAngle = 0; } if(metadata%4 == 3 ){ rotationAngle = 180; } GL11.glPushMatrix(); GL11.glTranslatef((float)x + 0.5F, (float)y + 1.5F, (float)z + 0.5F); GL11.glPushMatrix(); GL11.glRotatef(180, 0.0F, 0.0F, 1.0F); GL11.glRotatef(rotationAngle, 0.0F, 1.0F, 0.0F); this.TEXTURE = new ResourceLocation("heavy_engine", "textures/blocks/Bellow.png"); this.bindTexture(TEXTURE); //Minecraft.getMinecraft().renderEngine.bindTexture(TEXTURE); this.model.activ(tileEntity.getActiv()); this.model.render(); GL11.glPopMatrix(); GL11.glPopMatrix(); } }
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