I'm running into an odd graphical bug, that I'm hoping someone has seen before.
I'm not sure if Forge, FML, Optifine, UE, or rays from Saturn are responsible, or a combination.
All of the Ores added by UE show up, when placed as blocks, as textures from terrain.png. Tin is a sapling (oak, i think), while copper is a portal (complete with animation).
As soon as the block is broken, the "Item" version of the ore shows correctly.
This occurs both with and without texture packs - I even created and added my own copper and tin textures and figured out where to put them in my custom texture pack thinking it could be a x16 - x64 texture issue, but no dice.
I had something similar occur with Foliage where the new flowers used the old chest textures from terrain.png, and I reloaded my entire minecraft from scratch, and am getting this issue now. (I hadn't gotten down to the ores with Foliage so I cannot verify if the ores were changed then too.)
While it is quite playable in this condition, it is rather immersion-breaking and ugly. Any ideas or suggestions?
Edit: While normally played with multiple mods, running with only Forge, Optifine, UE, Crafting table III, and Rei's minimap results in the same error.