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FLUFFY2

Forge Modder
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Everything posted by FLUFFY2

  1. Nobody can help me?
  2. I have an AT but its not working, only in my modding workspace. I put my LAF_at.cfg in place and run gradlew and its worked. But after i finished my mod and reobf it i just want to test it. Its only crash when my RenderHandler try accessing the private field. Not when minecraft started. Thanks for helping. MANIFEST.MF: Plugin: AT: LAF_at.cfg:
  3. Thank you so much!
  4. if(player.getCurrentEquippedItem != null && player.getCurrentEquippedItem.getItem() == Blocks.torch) Its not working. Same without .getItem() Error: Incompatible operand types Item and Block I'm realy confused.
  5. Okey thats a realy noob question but in 1.7.2 i can't get it working Only Current Equipped Item works. In 1.6.4 its worked fine. Thanks!
  6. I have an item thas a 3d item/block render for it. If the item is in the 9th hotbar slot in 3rd person it renders on my belt. I can see it rendering but other not. EventHandler(Registered in ClientProxy) Only the method! Contants:
  7. Useing Access Transformers and its WORKING! Thanks for all the help!
  8. So far i made: LanternRenderEventHandler: So in the RenderPlayer some methods are private. I have to create new one as GoblinBob said and its done?
  9. Thaks for that, but in 1.7.2 i can't edit base classes. Any way wihout editing base classes. Im trying to get an instance of that class but no luck.
  10. No one can help me?
  11. No but you can rescale the model in minecraft.
  12. Try it without numbers and it will work.
  13. I saw that video and bow anim isn't god fpr me. I want only the right hand up. Like holding a lantern.
  14. Anyone knows how to access and rotate the player right arm a bit up? Of corse i have an ItemRedner class and its working. I want the player to hold something up. I've tryed with ModelBiped but no luck. Thanks
  15. SanAndreasP:I know what order the forge uses to load up the mod. demand12:CTRL+C and CTRL+V my code and you are basically done!
  16. It works fine for me on 1.6.4! Don't know why he have to create items in preInit!
  17. Problems at: ModEventHandler class: Line 3, 5, 28 and 30! Take a closer look at them.
  18. public static Item talismancore; public static int talibaseID; PRE INT: Configuration config = new Configuration(event.getSuggestedConfigurationFile()); config.load(); talibaseID = config.get("Item", "Talisman core ID", theid).getInt(); config.save(); LOAD: talismancore = new talismancore(talismancoreID - 256).setUnlocalizedName("talismancore"); Thats it!
  19. Except a few bugs. 1st person works. 3rd person don't show transparent parts. And the block sometimes not render the trasparent parts.(When looking down or up)
  20. Thank you Lomeli so much! It works like a charm!
  21. I have a techne model and in some parts i want partial transparent texture. Like stained glass have. But not the whole model have to be partial transparent. I tryed using stained glass code but no luck. Thans for helping.
  22. SLOVED IT! Placed the sounds.json in wrong folder NOOBBB
  23. I tryed with "lantern" but its not working. In 1.6.4 its was "fluffy" and its working. I think its not even registering my sounds.
  24. FLUFFY2 replied to Grey's topic in Modder Support
    Delete everything ang get the latest fresh forge. Then in the command promp type: gradlew setupDecompWorkspace eclipse
  25. Okey there is my code: modid:Lantern Folder: assets.fluffy.sounds sounds.json: Playing the sounds: world.playSoundAtEntity(player, "Lantern:Candle", 1F, 1F); Error: Unable to play unknown soundEvent: lantern:Candle Thanks for helping!

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