Jump to content

steviekim13

Members
  • Posts

    3
  • Joined

  • Last visited

Everything posted by steviekim13

  1. So I created a code to add a custom helmet, but there is a random error in the code that I can't seem to figure out... Please help! The line of code that is constantly giving me an error is: public String getArmorTexture(ItemStack stack, Entity entity, int slot, int layer) (Note: How to use Spoilers?) package sao.cao.items; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import net.minecraft.client.renderer.texture.IconRegister; import sao.cao.mod.CraftArtOnline; import net.minecraft.entity.Entity; import net.minecraft.item.EnumArmorMaterial; import net.minecraft.item.ItemArmor; import net.minecraft.item.ItemStack; public class RingArmor1 extends ItemArmor { public RingArmor1(int par1, EnumArmorMaterial par2EnumArmorMaterial, int par3, int par4) { super(par1, par2EnumArmorMaterial, par3, par4); } public String getArmorTexture(ItemStack stack, Entity entity, int slot, int layer) { if (stack.itemID == CraftArtOnline.itemRing1.itemID ) { return "minecraft:textures/ring_layer_1.png"; } } @SideOnly(Side.CLIENT) public void registerIcons(IconRegister reg) { // Make sure to import IconRegister! if (itemID == CraftArtOnline.itemRing1.itemID) { this.itemIcon = reg.registerIcon("ring1"); // You can also replace blockID and blockIcon with itemID and itemIcon } } }
  2. I want to create a sword that essentially acts as a shield. I know I should probably use the LivingHurtEvent. What I want to know is how I would reduce the amount of damage if the hurt entity is the player while he is blocking using his sword. Thank you to those of you that reply! EDIT:Oh and I should point out that this is for 1.6.4!
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.