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Tyses96

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Everything posted by Tyses96

  1. So creating a mod, just playing around with forge, everything seems to be working perfectly (including the lang file!? I know!) aside from my textures are not loading in. I've checked for typos and ensured the png files are of a base 2 size (16x16, 64x64). Also the naming is consistent throughout. here is my .json file and all related methods, any help would be appreciated. condensed_coal.json -> { "parent": "item/generated", "textures": { "layer0": "avitech:items/condensed_coal" } } Related methods -> public void registerItemRenderer(Item item, int meta, String id) { ModelLoader.setCustomModelResourceLocation(item, meta, new ModelResourceLocation(item.getRegistryName(), id)); } @SubscribeEvent public static void onItemRegister(RegistryEvent.Register<Item> event) { event.getRegistry().registerAll(ModItems.ITEMS.toArray(new Item[0])); } public static void onModelRegister(ModelRegistryEvent event) { for(Item item : ModItems.ITEMS) { if(item instanceof IHasModel) { ((IHasModel)item).registerModels(); } } } Probably not relevant but for context -> public class ModItems{ public static final List<Item> ITEMS = new ArrayList<Item>(); public static final Item CONDENSED_COAL = new ItemBase("condensed_coal"); }
  2. Thank you very much. I will downgrade:)
  3. So just trying to setup forge and I get this error: FAILURE: Build failed with an exception. * What went wrong: Could not determine java version from '12.0.2'. * Try: Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. So I've read about it could be the gradle version not being compatible with java, or forge not being compatible with the java version, but no where have I seen anyone posting a Solution. I'd like to know 1)What the Isuue is. 2)What the solution is and how to implement it. Thanks:)
  4. LanguageRegistry does not work and ive been told to use lang files. What method/class/object do i use to set the name of my block so that ingame my block does not come up as "tile.Crystalic Ore.name"
  5. You are a genius, Thankyou very much
  6. I dont know why my blocks name keeps coming as "tile.Crystalic Ore.name" and why @Init is an error when trying to initialize FML event? im sure im just being and idiot noob, but ive been trying to figure it out for ages. I have done the gameregistry and languageregistry so i know its not them, is it something to do with unlocalized names? because that is no longer a thing

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