Thanks. It works now, but i get there weird Unexpected packets, which are only on vanilla clients. Troubles with handling vanilla clients?
I didn't see that in Forge clients. Maybe i can use Forge-Client protocol for connection or something like that? I don't want to spam in server output with Unexpected packet during modded negotiation - assuming vanilla or keepalives
Hello, new to Netty here.
I'm making something like a bot that connect to server and receive/send messages from in-game chat, but i having trouble here.
I parsed the FML and Forge source code, but haven't found something that make Client-Server connection.
Is there any documentation on that? I have found only how to make new packets for mods. As i understand, for every command exist its own IPacket (IMessage?).
Thanks.
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