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KeepOnDigging

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  1. I am still seeing issues with this, although perhaps I am seeing the behaviour you intend. I have a server running 1.7.2-10.12.1.1082. 32 mods installed. I have a client running 1.7.2-10.12.1.1082 with the same 32 mods, plus 3 extra client-side-only mods which are: [1.7.2]DamageIndicatorsMod-3.1.1.jar AutoSwitch-v5.0.0-mc1.7.2.jar InventoryTweaks-1.57-116.jar When I click Multiplayer in the client, the entry for this server shows up with a big red cross: http://s8.postimg.org/7put06zs5/Screen_shot_2014_05_15_at_1_15.gif[/img] If I hit Join Server anyway, it does work fine, so it's not actually preventing me from connecting. The behaviour I expect is that if the client can connect to the server without problems, the red cross would not be shown. So if the server has server-only mods or the client has client-only mods, no cross would appear. Server side log of the client connection: [13:21:13] [Netty IO #6/TRACE] [FML/]: $ClientHello->FMLHandshakeServerState$2:HELLO [13:21:13] [Netty IO #6/INFO] [FML/]: Client protocol version 1 [13:21:13] [Netty IO #6/TRACE] [FML/]: $ModList:35 mods->FMLHandshakeServerState$2:HELLO [13:21:13] [Netty IO #6/INFO] [FML/]: Client attempting to join with 35 mods : [email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected] - 2.4,[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected] - 2.4.2,[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],EnderTanks@rev15,[email protected],[email protected],[email protected],[email protected] - 2.4.1,[email protected]_1.7.2,[email protected],[email protected],[email protected] [13:21:13] [Netty IO #6/INFO] [FML/]: Attempting connection with missing mods [] at CLIENT [13:21:13] [Netty IO #6/TRACE] [FML/]: $HandshakeAck:{2}->FMLHandshakeServerState$3:WAITINGCACK [13:21:13] [Netty IO #6/TRACE] [FML/]: $HandshakeAck:{3}->FMLHandshakeServerState$4:COMPLETE [13:21:13] [Netty IO #6/TRACE] [FML/]: $HandshakeAck:{4}->FMLHandshakeServerState$5:DONE [13:21:13] [server thread/INFO] [FML/]: [server thread] Server side modded connection established [13:21:13] [Netty IO #6/TRACE] [FML/]: $HandshakeAck:{5}->FMLHandshakeServerState$5:DONE Client side log: [13:21:13] [Netty Client IO #5/TRACE] [FML/]: $ServerHello->FMLHandshakeClientState$2:HELLO [13:21:13] [Netty Client IO #5/INFO] [FML/]: Server protocol version 1 [13:21:13] [Netty Client IO #5/TRACE] [FML/]: $ModList:32 mods->FMLHandshakeClientState$3:WAITINGSERVERDATA [13:21:13] [Netty Client IO #5/INFO] [FML/]: Attempting connection with missing mods [DamageIndicatorsMod, autoswitch, InGameInfoXML] at SERVER [13:21:13] [Netty Client IO #5/TRACE] [FML/]: $ModIdData:1252 mappings->FMLHandshakeClientState$4:WAITINGSERVERCOMPLETE [13:21:13] [Netty Client IO #5/INFO] [FML/]: Injecting existing block and item data into this client instance [13:21:13] [Netty Client IO #5/DEBUG] [FML/]: Registry consistency check successful [13:21:13] [Netty Client IO #5/TRACE] [FML/]: Registry: minecraft:air 0 net.minecraft.block.BlockAir@7fb0298c … [13:21:13] [Netty Client IO #5/TRACE] [FML/]: Registry: SimpleEnderPouch:EnderTome 4483 com.demoxin.minecraft.simpleenderpouch.Item_EnderTome@4f11a931 [13:21:13] [Netty Client IO #5/TRACE] [mcp/mcp]: Sending event FMLModIdMappingEvent to mod mcp [13:21:13] [Netty Client IO #5/TRACE] [mcp/mcp]: Sent event FMLModIdMappingEvent to mod mcp [13:21:13] [Netty Client IO #5/TRACE] [FML/FML]: Sending event FMLModIdMappingEvent to mod FML [13:21:13] [Netty Client IO #5/TRACE] [FML/FML]: Sent event FMLModIdMappingEvent to mod FML [13:21:13] [Netty Client IO #5/TRACE] [Forge/Forge]: Sending event FMLModIdMappingEvent to mod Forge [13:21:13] [Netty Client IO #5/TRACE] [Forge/Forge]: Sent event FMLModIdMappingEvent to mod Forge [13:21:13] [Netty Client IO #5/TRACE] [backpackrenderer/backpackrenderer]: Sending event FMLModIdMappingEvent to mod backpackrenderer [13:21:13] [Netty Client IO #5/TRACE] [backpackrenderer/backpackrenderer]: Sent event FMLModIdMappingEvent to mod backpackrenderer … [13:21:13] [Netty Client IO #5/TRACE] [simpleEnderPouch/SimpleEnderPouch]: Sending event FMLModIdMappingEvent to mod SimpleEnderPouch [13:21:13] [Netty Client IO #5/TRACE] [simpleEnderPouch/SimpleEnderPouch]: Sent event FMLModIdMappingEvent to mod SimpleEnderPouch [13:21:13] [Netty Client IO #5/TRACE] [FML/]: $HandshakeAck:{2}->FMLHandshakeClientState$5:PENDINGCOMPLETE [13:21:13] [Netty Client IO #5/TRACE] [FML/]: $HandshakeAck:{3}->FMLHandshakeClientState$6:COMPLETE [13:21:13] [Client thread/INFO] [FML/]: [Client thread] Client side modded connection established [13:21:18] [Client thread/INFO] [THAUMCRAFT/]: Client received server config settings. [13:21:18] [Client thread/INFO] [THAUMCRAFT/]: CHEAT_SHEET[false], WARDED_STONE[true], MIRRORS[true], HARD_NODES[true], RESEARCH_DIFFICULTY[0], ASPECT_CAP[8], ASPECT_TOTAL_CAP[100 [13:21:18] [Client thread/DEBUG] [NotEnoughItems/]: Loading Remote World I guess the ideal solution would be for these mods to include a null server side implementation. Thanks for all your great work! KeepOnDigging.
  2. I have just confirmed that this problem still exists with Forge 10.12.1.1061. I have installed just Minecraft 1.7.2, Forge and no other mods. KeepOnDigging.
  3. Yes, I only have Forge loaded. Minecraft Forge 10.12.0.1029 3 mods loaded, 3 mods active. Thanks for looking into this LexManos! KeepOnDigging.
  4. I am seeing unexpected behaviour when running Forge. Spawners in dungeons are different types to the spawner in that location in a world with the same seed in Vanilla Minecraft. For example, start a creative world in Vanilla with the seed 35267400. /tp -238 52 389 This is a Zombie spawner. Start a new world with the same seed with Forge installed, no other mods required. /tp -238 52 389 This is now a skeleton spawner. I can't see any consistency with the changes in spawners: Coordinates Vanilla Forge /tp -238 52 389 - zombie skelly /tp -143 39 110 - spider zombie /tp -118 29 398 - zombie zombie /tp -177 25 431 - zombie skelly /tp -481 53 517 - zombie spider /tp -451 50 539 - skelly zombie /tp -534 39 616 - skelly zombie /tp -524 33 548 - skelly spider The behaviour I expect is for the spawners to be the same type in both vanilla Minecraft and with Forge installed. I have confirmed this behaviour on Mac with Forge 10.12.0.1023 and also Forge 10.12.0.1029. Thanks for all your great work on Forge! KeepOnDigging.
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