I got a modded server and I am the mod manager.
At every mod update, sometimes I need to fix the Id's for the client AND server.
But sometimes, forge does the correction which bothers me for the server. If for eg. if a trunc block with ID 555 gets replaced
by a fence gate, all further gen will be fence gate trees!
Because I got a lot of mods on, it's hard to know if some id's changed until it's too late.
--> Basically, I would like to know if there is a solution to disable auto ID fix or if it isn't, implement it.
Thanks.