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Drewseph

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  1. Would this make the gun semi-automatic? I don't want it to just fire slower, I want it to have one shot per click. If you're planning to use the mouse right click for the fire, you're actually in luck because there are already events that check for the start of an item's use: PlayerUseItemEvent.Start I think you can just handle that event to get what you want. Exactly what I was looking for, thanks a ton!
  2. Would this make the gun semi-automatic? I don't want it to just fire slower, I want it to have one shot per click.
  3. Greetings. I'm working on a mod that includes a few guns. For firing I'm using onPlayerRightClick, but the gun must be semi-automatic. Using onPlayerRightClick means the player can hold down the right mouse button to fire indefinitely, which I don't want. Is there any way I can fix this? I'm not using onPlayerStoppedUsing because that only works when the mouse button is released.
  4. Textures show fine on my client in singleplayer, but the server still crashes with a new error: Description: Exception in server tick loop java.lang.NoClassDefFoundError: net/minecraft/client/renderer/entity/RenderPlayer Draco18s, you say the server doesn't know what a texture is. I need proxies for this, don't I?
  5. Greetings. I have this line of code in my main mod class: public static Item Goggles = new ArmorGoggles(1010, armorGoggles, ModLoader.addArmor("goggles"), 0).setUnlocalizedName("Goggles"); My client launches perfectly fine and I can play single player, and the goggle texture appears perfectly fine on my face. However when I launch my server, it crashes immediately. It was due to a "NoSuchMethodError: net.minecraft.src.ModLoader.addArmor" error. I fixed it by replacing the ModLoader.addArmor method with a 0 instead for the placeholder texture, and the server launched fine, but then I could not see MY textures properly. What I want to know is there some other way to register armor textures, or a solution that allows me to do it the way I'm doing it now?

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