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Rahsennor

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  1. That was fast! It feels a bit clunky to have a chunk of my mob code stuffed into an event handler, but it works. Still curious as to why the Vanilla mechanism doesn't report player kills.
  2. I'm trying to get my mob to perform an action upon killing a player. I had thought that overriding the onKillEntity() method was the way to do this, but it seem it's not invoked for players. I put a diagnostic print at the top of the function and tested with various mobs; everything worked perfectly. The method is simply not called for players. (Forge versions used: 10.12.0.1024 and 10.12.0.1033) Is this intentional? If so, what is the correct way for my mob to be notified of player kills?
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