Jump to content
View in the app

A better way to browse. Learn more.

Forge Forums

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

yorri

Members
  • Joined

  • Last visited

  1. Yes!!! I knew about this problem (as in contact with it) but somehow forgot. Thank you very much! It works!
  2. Hmm... When I looked carefully in launched game I see that all my custom blocks have ID less 256. I checked it out int a1=Block.getIdFromBlock(mod_MicroUkr.blockBlack); System.out.println( "blockBlack id " + a1); ... but this not help me
  3. I make it in public void preInit(FMLPreInitializationEvent event) All me blocks and items work fine. I am interesting how add my custon blocks (with Forge1.7.2) to generate.
  4. When I change this.topBlock and this.fillerBlock to standart block - all work fine. I see this blocks. But when I use my custom blocks - I see only the blocks that have to be under my blocks. My blocks I not see.
  5. I created new dimension and want make in it custom biome. But when I use custom blocks it do not work (nothing generate instead of my blocks), but with standart blocks all work fine. In old version use blocks with ID <256. In 1.7.2 ID is no. How make this with 1.7.2?
  6. yorri replied to yorri's topic in Modder Support
    I decided to ignore the spears in my body. I spent too much time on it. Sorry for the trouble.
  7. Thanks! It Help me! I make this in 3D. [sOLVED]
  8. How change item position/angles/scale in hand in first person view or third person view
  9. yorri replied to yorri's topic in Modder Support
    I found it before. But for me, too hard to do it. I can only turn off render the spear in Entity (Update method) if (movingobjectposition.entityHit.attackEntityFrom(damagesource, (float)k)) { if (movingobjectposition.entityHit instanceof EntityLivingBase) { EntityLivingBase entitylivingbase = (EntityLivingBase)movingobjectposition.entityHit; if (!this.worldObj.isRemote) { // entitylivingbase.setArrowCountInEntity(entitylivingbase.getArrowCountInEntity() + 1); } if (this.knockbackStrength > 0) { f4 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ); if (f4 > 0.0F) { movingobjectposition.entityHit.addVelocity(this.motionX * (double)this.knockbackStrength * 0.6000000238418579D / (double)f4, 0.1D, this.motionZ * (double)this.knockbackStrength * 0.6000000238418579D / (double)f4); } } if (this.shootingEntity != null && this.shootingEntity instanceof EntityLivingBase) { EnchantmentHelper.func_151384_a(entitylivingbase, this.shootingEntity); EnchantmentHelper.func_151385_b((EntityLivingBase)this.shootingEntity, entitylivingbase); } if (this.shootingEntity != null && movingobjectposition.entityHit != this.shootingEntity && movingobjectposition.entityHit instanceof EntityPlayer && this.shootingEntity instanceof EntityPlayerMP) { ((EntityPlayerMP)this.shootingEntity).playerNetServerHandler.sendPacket(new S2BPacketChangeGameState(6, 0.0F)); } } or through event RenderPlayerEvent.Specials.Pre private EntityVyla bb; private EntityArrow cc; @SubscribeEvent public void onRenderPlayer(RenderPlayerEvent.Pre e) { if (!e.entityPlayer.hitByEntity(bb)) { e.entityPlayer.setArrowCountInEntity(0); } }
  10. yorri replied to yorri's topic in Modder Support
    Yes. My spear work. I have only one problem: when i hit himself I see ARROW in players body but not SPEAR
  11. yorri replied to yorri's topic in Modder Support
    up
  12. yorri replied to yorri's topic in Modder Support
    this.setPosition(this.posX, this.posY+1, this.posZ); SOLVED Sorry, but I have another problem. When I hit a spear in myself :-), then if look from the side, instead of spears - arrow. In entity arrow and in Render I find nothing. But in RenderPlayer I find renderEquippedItems function that call another interesting function super.renderArrowsStuckInEntity (par1AbstractClientPlayer, par2) I try override this. But nothing. Tell me where to look or how to make it. Thanks.
  13. I created something like spear. Item Entity But I have some problem. When I am at Cretive mode I can throw a spear and I see my spear in the fly. But when I am at Game mode, when I throw a spear I get at once hit (4 hearts) and I not see my spear in the fly... I not understand this. Maybe problem in onCollideWithPlayer or in other place?... Thanks. /sorry for my english/
  14. Sorry. I detect my error. In the EntityBullet class in constructor. Must be public EntityBullet(World par1world, EntityPlayer par3EntityPlayer) { super(par1world,[b]par3EntityPlayer[/b]); } I lost par3EntityPlayer. (I created other similar item and entity and saw this error. I guess that the error is in my code. Sorry again for the trouble )

Important Information

By using this site, you agree to our Terms of Use.

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.