I'd like to know if it's possible to add multiple tool types to a single item or increase the efficiency of a tool to a separate harvest material? such as making a Pickaxe better at chopping wood or giving the ability to till dirt with a Pickaxe.
I made a quick package to show what I'm doing. Can you see if you can figure out what i'm doing wrong?
http://pastebin.com/SddMVd6p
If I type it into my Base class it works fine but in Recipes it doesn't.
I have import com.avous.example.recipes.Recipes; in the Base class but the recipes won't work in game.
I tried imports but the recipes wouldn't work in the game.
Maybe I'm stupid though.
I'm basically writing my recipes, such as,
GameRegistry.addSmelting(Items.bone, new ItemStack (Items.skull), 5f);
In a different class from the base class and want the mod to use it in the game. If I add them under Base class it will work but it won't work if i add it to the Recipes class and just import it.
I'm just starting on picking java back up and decided to start modding Minecraft at the same time.
I just need to know how can I get my base class use recipes or Game/Language registries from separate classes?
For example... Having the recipes in com.avous.example.recipes.Recipes work in game with none of the recipes code in com.avous.example.Base
Thank you for your assistance.
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